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How much back story for a low-level PC?
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<blockquote data-quote="Neonchameleon" data-source="post: 5215486" data-attributes="member: 87792"><p>The failure of collaboration was on the part of the DM in the example of the Lich. The DM took out a bottle of white-out and overwrote a significant part of the player's backstory by turning the mother into a Lich from nothing. The attitude that you can retroactively change someone else's input without consulting them is anti-collaborative. And is an active disincentive for the PCs to collaborate <em>because they know their work won't be respected</em> - instead it will be twisted and the spirit changed for the DM to drop his railroad tracks onto.</p><p></p><p>Now, not changing the mother's character, but giving her debts etc. would be a different story. When collaborating, you build on the work of the previous person rather than completely change it. Or you ask them about major changes.</p><p></p><p></p><p></p><p>Clearly, if you aren't entertained by the specific bad things that are happening, the scriptwriter has failed.</p><p></p><p></p><p></p><p>And the attitude in which the DM has the right to re-write any part of the background I submit, and tear up the spirit, has been crippling and disempowering and made me wonder why, if I wated to watch a pre-scripted story, I wasn't just watching the TV.</p><p></p><p></p><p></p><p>And if the DM wants to screw my PC in dramatic ways, I'm probably going to help. I <em>always</em> try to include some dramatic hooks or some motivations for the DM to entrap the PC in a backstory. And if the DM uses them, good! That's what they are there for. And that is what collaboration is about. If the DM instead chooses to drive a bulldozer straight through the backstory, demolishing the houses to lay down a railroad, then I might as well not bother to give the DM anything. He's going to set up his damn railroad whatever, and if I give him no reason to pick on my PC I won't have the history and motivation twisted in ways I don't understand.</p><p></p><p>Shorter me: Collaboration is good. But collaboration involves the DM respecting rather than overriding the player's choices in backstory as well as RP.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5215486, member: 87792"] The failure of collaboration was on the part of the DM in the example of the Lich. The DM took out a bottle of white-out and overwrote a significant part of the player's backstory by turning the mother into a Lich from nothing. The attitude that you can retroactively change someone else's input without consulting them is anti-collaborative. And is an active disincentive for the PCs to collaborate [I]because they know their work won't be respected[/I] - instead it will be twisted and the spirit changed for the DM to drop his railroad tracks onto. Now, not changing the mother's character, but giving her debts etc. would be a different story. When collaborating, you build on the work of the previous person rather than completely change it. Or you ask them about major changes. Clearly, if you aren't entertained by the specific bad things that are happening, the scriptwriter has failed. And the attitude in which the DM has the right to re-write any part of the background I submit, and tear up the spirit, has been crippling and disempowering and made me wonder why, if I wated to watch a pre-scripted story, I wasn't just watching the TV. And if the DM wants to screw my PC in dramatic ways, I'm probably going to help. I [I]always[/I] try to include some dramatic hooks or some motivations for the DM to entrap the PC in a backstory. And if the DM uses them, good! That's what they are there for. And that is what collaboration is about. If the DM instead chooses to drive a bulldozer straight through the backstory, demolishing the houses to lay down a railroad, then I might as well not bother to give the DM anything. He's going to set up his damn railroad whatever, and if I give him no reason to pick on my PC I won't have the history and motivation twisted in ways I don't understand. Shorter me: Collaboration is good. But collaboration involves the DM respecting rather than overriding the player's choices in backstory as well as RP. [/QUOTE]
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How much back story for a low-level PC?
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