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How much back story for a low-level PC?
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<blockquote data-quote="IronWolf" data-source="post: 5215705" data-attributes="member: 21076"><p>I think people are on two different wave lengths as to the level of detail. What you describe to me barely touches the surface of organized crime, even in the fantasy world. So rolling d20's for skill checks on some of this seems a very high level of abstraction. Which is completely fine if that is what works in your game and for your players.</p><p></p><p>But I think for those that think this takes some time we would be expecting more detail on these events. Take the fence for example, say you do the d20 skill check for finding a fence, what about if the first couple of checks fail? I would think word would get out on the street that someone is looking for a fence and possibly cause future consequences. That takes time.</p><p></p><p>Setting up a base of operations can take some time as well unless abstracted to a great degree. Who handles affairs while the character is off adventuring? What happens of undo attention by local authorities or competing group?</p><p></p><p>Some of these latter examples are the types of details that would likely surface in some of the campaigns I play in. Now, the way we handle it is to handle a large majority of this type of thing on our group's message boards - so we are able to obtain what we want in detail without drawing time away from our time together in actual game sessions.</p><p></p><p>Again, I am sure how much detail people want varies from group to group. But that is likely why some people think building an organized crime setup for a character during a session could potentially steal the spotlight from other players if handled in session.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5215705, member: 21076"] I think people are on two different wave lengths as to the level of detail. What you describe to me barely touches the surface of organized crime, even in the fantasy world. So rolling d20's for skill checks on some of this seems a very high level of abstraction. Which is completely fine if that is what works in your game and for your players. But I think for those that think this takes some time we would be expecting more detail on these events. Take the fence for example, say you do the d20 skill check for finding a fence, what about if the first couple of checks fail? I would think word would get out on the street that someone is looking for a fence and possibly cause future consequences. That takes time. Setting up a base of operations can take some time as well unless abstracted to a great degree. Who handles affairs while the character is off adventuring? What happens of undo attention by local authorities or competing group? Some of these latter examples are the types of details that would likely surface in some of the campaigns I play in. Now, the way we handle it is to handle a large majority of this type of thing on our group's message boards - so we are able to obtain what we want in detail without drawing time away from our time together in actual game sessions. Again, I am sure how much detail people want varies from group to group. But that is likely why some people think building an organized crime setup for a character during a session could potentially steal the spotlight from other players if handled in session. [/QUOTE]
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How much back story for a low-level PC?
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