Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How much background is too much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 226611" data-attributes="member: 1106"><p>A pet peeve of mine with many published modules is that they come up with a background story to set the adventure up, and then never reveal what that background was to the players even when they've finished the adventure. From the perspective of everyone playing who's not the DM, the entire excursion seems just as arbitrary as if there was no back story at all. It's a fairly consistent problem with adventures from <em>Dungeon</em> magazine in particular - great background story and justification for setup, but no way to share it with the PCs, so from the player's perspective, the details of this romp seem just as arbitrary and fabricated as the last.</p><p></p><p>It's a subtle form of poor design because I don't think many people recognise it, and it seems especially prevalent among adventures with complex background stories. An adventure that "makes sense" because it reveals it's background somehow to the PCs, or at least gives them a realistic opportunity to do so, is considerably superior in terms of cohesion to one that doesn't bother and just justifies itself to the DM, IMO.</p><p></p><p>Not every adventure should make sense from the PC's perspective, but I think that most should. There's a reason why Scooby Doo had an exposition at the end to explain the happenings of each episode - and although I'm not suggesting that approach in particular, it's there for good reason.</p></blockquote><p></p>
[QUOTE="rounser, post: 226611, member: 1106"] A pet peeve of mine with many published modules is that they come up with a background story to set the adventure up, and then never reveal what that background was to the players even when they've finished the adventure. From the perspective of everyone playing who's not the DM, the entire excursion seems just as arbitrary as if there was no back story at all. It's a fairly consistent problem with adventures from [i]Dungeon[/i] magazine in particular - great background story and justification for setup, but no way to share it with the PCs, so from the player's perspective, the details of this romp seem just as arbitrary and fabricated as the last. It's a subtle form of poor design because I don't think many people recognise it, and it seems especially prevalent among adventures with complex background stories. An adventure that "makes sense" because it reveals it's background somehow to the PCs, or at least gives them a realistic opportunity to do so, is considerably superior in terms of cohesion to one that doesn't bother and just justifies itself to the DM, IMO. Not every adventure should make sense from the PC's perspective, but I think that most should. There's a reason why Scooby Doo had an exposition at the end to explain the happenings of each episode - and although I'm not suggesting that approach in particular, it's there for good reason. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much background is too much?
Top