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How much background is too much?
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<blockquote data-quote="Knightcrawler" data-source="post: 1303489" data-attributes="member: 5097"><p>I think back/history is very important to the game. THe way I do it is that each of my players has a small three ring binder. I'm running a FR campaign in Silverymoon. I have an 8-10 page insert detailing what each of their characters know about Silverymoon; taverns, inns, shops, temples, etc, etc. </p><p></p><p>Now a lot of the information is the same in each of the inserts but there are also areas that only certain players know about. The parties thief knows more about the cities underworld, where to buy and sell illegal goods and the parties cleric knows about more about the cities temples and shrines. </p><p></p><p>Then I have 2 or 3 pages covering each characters family, friends, contacts and acquaitences. The better a character knows someone the more information there is on that person. I've ha deach player roll up their background from the charts in the Hero Builders Guide and then from that write a background/history for their character, just a couple of paragraphs. I then use that to build side stories and quests into the campaign.</p><p></p><p>Each session I would give each player a handout that covered rumors they heard, things they had witnessed and general news. These are saved in their binder so that they can go back and look at past new items and rumors. I have never required them to read this through, if they want to they can. They use it to look up information that they know and things that have happened. My players seem to thoroughly enjoy this as it adds to the depth of the game and makes the actually think about what they are doing.</p></blockquote><p></p>
[QUOTE="Knightcrawler, post: 1303489, member: 5097"] I think back/history is very important to the game. THe way I do it is that each of my players has a small three ring binder. I'm running a FR campaign in Silverymoon. I have an 8-10 page insert detailing what each of their characters know about Silverymoon; taverns, inns, shops, temples, etc, etc. Now a lot of the information is the same in each of the inserts but there are also areas that only certain players know about. The parties thief knows more about the cities underworld, where to buy and sell illegal goods and the parties cleric knows about more about the cities temples and shrines. Then I have 2 or 3 pages covering each characters family, friends, contacts and acquaitences. The better a character knows someone the more information there is on that person. I've ha deach player roll up their background from the charts in the Hero Builders Guide and then from that write a background/history for their character, just a couple of paragraphs. I then use that to build side stories and quests into the campaign. Each session I would give each player a handout that covered rumors they heard, things they had witnessed and general news. These are saved in their binder so that they can go back and look at past new items and rumors. I have never required them to read this through, if they want to they can. They use it to look up information that they know and things that have happened. My players seem to thoroughly enjoy this as it adds to the depth of the game and makes the actually think about what they are doing. [/QUOTE]
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