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<blockquote data-quote="Greyhawk_DM" data-source="post: 1304725" data-attributes="member: 2034"><p>Personally, I expect my pc's to keep track of the information that their pc's have found out. I mean if it's my job to keep track of all the NPC information etc...and then all the PC player info, then what I have is me doing all the work and a couple of people that just come over and roll some dice for a couple of hours.</p><p>I will in certain cases help them out on the PC information side for example if they need to know who it was they talked to last time that will help the story line along then I will help. But otherwise if the player's forget something, then their PC will forget it too...For me the player "real-world" actions mimic the player character "game-world" actions to a certain degree. If a player writes something down to remember it, then his PC will do likewise in the game. Responsibility for the game world is a two-way street.</p><p>In the long run I think this works out better because it encourges the players to get involved with their characters and the campaign world.</p></blockquote><p></p>
[QUOTE="Greyhawk_DM, post: 1304725, member: 2034"] Personally, I expect my pc's to keep track of the information that their pc's have found out. I mean if it's my job to keep track of all the NPC information etc...and then all the PC player info, then what I have is me doing all the work and a couple of people that just come over and roll some dice for a couple of hours. I will in certain cases help them out on the PC information side for example if they need to know who it was they talked to last time that will help the story line along then I will help. But otherwise if the player's forget something, then their PC will forget it too...For me the player "real-world" actions mimic the player character "game-world" actions to a certain degree. If a player writes something down to remember it, then his PC will do likewise in the game. Responsibility for the game world is a two-way street. In the long run I think this works out better because it encourges the players to get involved with their characters and the campaign world. [/QUOTE]
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