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How much background is too much?
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<blockquote data-quote="Hand of Evil" data-source="post: 1304904" data-attributes="member: 371"><p>What I would do: In the background for my campaign area, I would let the players know that Location X is know for great horses, apples, hemp production, and whiskey. Then when the players see someone selling horses I would show them a horse from location X, the NPC would make statements about its coat, its build and I would more than likely have a picture of some type of horse, that I labeled horse from location X, this is my stero type and I would have the stats for it. I do the same for guardmen, they all look much the same no matter where the party goes but The Black Lancers don't!</p><p></p><p>The basic rule of thump I use; If I name it, I note it!</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1304904, member: 371"] What I would do: In the background for my campaign area, I would let the players know that Location X is know for great horses, apples, hemp production, and whiskey. Then when the players see someone selling horses I would show them a horse from location X, the NPC would make statements about its coat, its build and I would more than likely have a picture of some type of horse, that I labeled horse from location X, this is my stero type and I would have the stats for it. I do the same for guardmen, they all look much the same no matter where the party goes but The Black Lancers don't! The basic rule of thump I use; If I name it, I note it! [/QUOTE]
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