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How much backlash is too much?
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<blockquote data-quote="Herobizkit" data-source="post: 5667784" data-attributes="member: 36150"><p>Actions have consequences.</p><p></p><p>Traditionally "Good" PCs act "Good" and confront "Evil", so people look up to them and want to support them when they can. PLAYERS expect this, and rightfully so.</p><p></p><p>"Evil" PCs generally act in their own best interest, regardless of how it may affect others. People will not want to support them, and the townsfolk will in turn request the help of "Good" people for support. PLAYERS still expect to be treated as though they're heroes and have everything handed to them.</p><p></p><p>Kill a paladin, alienate a town. No need to sugarcoat it. Think of those old spaghetti Westerns. Villains enter town, everyone runs, hides, locks their doors. No difference here IMO.</p><p></p><p>From the DM chair, very little changes. The PLAYERS now have to become more resourceful if they want their goods and services handled (by taking the necessary feats/skills, for example). If they turn on the town, then they turn on the town, a bloodbath ensues, and now the PCs have a ghost town in their possession... and people coming to investigate.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5667784, member: 36150"] Actions have consequences. Traditionally "Good" PCs act "Good" and confront "Evil", so people look up to them and want to support them when they can. PLAYERS expect this, and rightfully so. "Evil" PCs generally act in their own best interest, regardless of how it may affect others. People will not want to support them, and the townsfolk will in turn request the help of "Good" people for support. PLAYERS still expect to be treated as though they're heroes and have everything handed to them. Kill a paladin, alienate a town. No need to sugarcoat it. Think of those old spaghetti Westerns. Villains enter town, everyone runs, hides, locks their doors. No difference here IMO. From the DM chair, very little changes. The PLAYERS now have to become more resourceful if they want their goods and services handled (by taking the necessary feats/skills, for example). If they turn on the town, then they turn on the town, a bloodbath ensues, and now the PCs have a ghost town in their possession... and people coming to investigate. [/QUOTE]
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How much backlash is too much?
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