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How much backlash is too much?
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<blockquote data-quote="kitsune9" data-source="post: 5672887" data-attributes="member: 18507"><p>SuperJebba,</p><p></p><p>Here's my take from a gaming perspective.</p><p></p><p>After the murder, some of the villagers go out of the tavern screaming, "Murder! Murder!" Any village constables come and arrest the swordmage. Also, if there were any surviving members of the LG group, they would be going with the constable(s).</p><p></p><p>The swordmage would be placed under arrest, but given most players reactions, they would refuse without a fight. If the other players get involve, they will considered accomplices and then it's a fight. If the NPCs get beaten, they will likely try to retreat and regroup or if the PC's are blood-thirsty, they won't let them escape.</p><p></p><p>Then you have to think as to what will happen next--is the village organized to form a defense against raiders or outside threats? If so, that same defense will be mounted against the PC's though it could be as simple as a mob with pitchforks and torches to able-bodied defenders grabbing their longsword and shields at home and coming to the aid of the village bell ringing. Since there is an NPC wizard, I'm sure that the local temple will also come to the village's defense.</p><p></p><p>If there is no such defense, people will flee, lock their doors, and plead with the PC's to spare their lives allowing them to take whatever they want for now. However, those who can flee will send riders to the local baron or garrison about the lawless PC's. A bounty will be placed on their heads and regular troops will be sent, but should the PC's prove really capable, then they will face adventuring parties, and then face higher level adventuring parties. </p><p></p><p>Sooner or later, the PC's will have a reputation of wanton and bloody violent criminals. Eventually, the kingdom will put its resources together to deal with the problem once and for all or the PC's will emerge victorious.</p><p></p><p>Now here's my take from a mechanic perspective.</p><p></p><p>If you don't like evil PC's, why did you let your players create them to begin with? This would be something that as a DM, I would just ban at the beginning of the campaign because these are the kind of issues that I would not rather prefer dealing with.</p><p></p><p>I had a group of players that were supposedly neutral in their alignments, but they were being very boorish and felt like they could whatever they want in the village. So they started killing for insults or laws that they didn't want to follow. They had bounties placed on their heads and I was going to have higher powered NPCs go after them but I had dropped the group because of their rampant cheating.</p><p></p><p>Anyways, good luck with your campaign!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5672887, member: 18507"] SuperJebba, Here's my take from a gaming perspective. After the murder, some of the villagers go out of the tavern screaming, "Murder! Murder!" Any village constables come and arrest the swordmage. Also, if there were any surviving members of the LG group, they would be going with the constable(s). The swordmage would be placed under arrest, but given most players reactions, they would refuse without a fight. If the other players get involve, they will considered accomplices and then it's a fight. If the NPCs get beaten, they will likely try to retreat and regroup or if the PC's are blood-thirsty, they won't let them escape. Then you have to think as to what will happen next--is the village organized to form a defense against raiders or outside threats? If so, that same defense will be mounted against the PC's though it could be as simple as a mob with pitchforks and torches to able-bodied defenders grabbing their longsword and shields at home and coming to the aid of the village bell ringing. Since there is an NPC wizard, I'm sure that the local temple will also come to the village's defense. If there is no such defense, people will flee, lock their doors, and plead with the PC's to spare their lives allowing them to take whatever they want for now. However, those who can flee will send riders to the local baron or garrison about the lawless PC's. A bounty will be placed on their heads and regular troops will be sent, but should the PC's prove really capable, then they will face adventuring parties, and then face higher level adventuring parties. Sooner or later, the PC's will have a reputation of wanton and bloody violent criminals. Eventually, the kingdom will put its resources together to deal with the problem once and for all or the PC's will emerge victorious. Now here's my take from a mechanic perspective. If you don't like evil PC's, why did you let your players create them to begin with? This would be something that as a DM, I would just ban at the beginning of the campaign because these are the kind of issues that I would not rather prefer dealing with. I had a group of players that were supposedly neutral in their alignments, but they were being very boorish and felt like they could whatever they want in the village. So they started killing for insults or laws that they didn't want to follow. They had bounties placed on their heads and I was going to have higher powered NPCs go after them but I had dropped the group because of their rampant cheating. Anyways, good luck with your campaign! [/QUOTE]
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