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How much backlash is too much?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5677408" data-attributes="member: 167"><p>Oh wow. People are indeed siding with presumed paladin, even roleplaying</p><p>his "hurty feelings".</p><p></p><p>My advice would be not to take advice from those who hate "playing evil</p><p>characters" even more than you do.</p><p>That only makes you sad players.</p><p></p><p>Honesty do you want to teach your players be also "petty evil". That happens when low level villagers start spitting on them one way or another. They might think being evil toward villagers is new focus for the game, since you are so spotlighting them.</p><p></p><p>If you get too much worked over such minor things, as this one don't dm evil games. Seriously, tell your friends that you "can't dm them fairly". Tell them that you just "don't feel it" and that game experience is going to suck.</p><p></p><p>Or if you feel you can still go on, ask your players that they expect from such a game. Maybe they are oh right with angry villagers and paladings and bounty hunters. But start their issues over their involtment with portal, not this minor encounter with paladin. Based on what they say of course.</p><p></p><p>If player would have thought it would be something earth shakingly important I don't think he would made his character to continue eating.</p><p></p><p>I don't feel that was focus of the story. If you feel world should punish them get back to point why paladin was coming for him. Villagers don't know it, but after few divinations good church might discover their involtment with evil portal and act accordingly.</p><p></p><p>Trials, banishments, "you die cause I say so" are quite lame. As are hunting parties with auto-win ability. I mean by that un-fun, though your players might disagree. Just basing this on my experience.</p><p></p><p>Some ex-companions as powerful undead horrors would create some roleplaying and combat opportunities.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5677408, member: 167"] Oh wow. People are indeed siding with presumed paladin, even roleplaying his "hurty feelings". My advice would be not to take advice from those who hate "playing evil characters" even more than you do. That only makes you sad players. Honesty do you want to teach your players be also "petty evil". That happens when low level villagers start spitting on them one way or another. They might think being evil toward villagers is new focus for the game, since you are so spotlighting them. If you get too much worked over such minor things, as this one don't dm evil games. Seriously, tell your friends that you "can't dm them fairly". Tell them that you just "don't feel it" and that game experience is going to suck. Or if you feel you can still go on, ask your players that they expect from such a game. Maybe they are oh right with angry villagers and paladings and bounty hunters. But start their issues over their involtment with portal, not this minor encounter with paladin. Based on what they say of course. If player would have thought it would be something earth shakingly important I don't think he would made his character to continue eating. I don't feel that was focus of the story. If you feel world should punish them get back to point why paladin was coming for him. Villagers don't know it, but after few divinations good church might discover their involtment with evil portal and act accordingly. Trials, banishments, "you die cause I say so" are quite lame. As are hunting parties with auto-win ability. I mean by that un-fun, though your players might disagree. Just basing this on my experience. Some ex-companions as powerful undead horrors would create some roleplaying and combat opportunities. [/QUOTE]
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