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How much backlash is too much?
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<blockquote data-quote="Enkhidu" data-source="post: 5677504" data-attributes="member: 351"><p>One of these things is not like the other. Two of these things are kind of the same.</p><p></p><p>In an "evil" campaign (or any campaign in which anti-heroes or villains as protaganists feature heavily), being banished, hounded by the law, and threatened with trials are par for the course. They are also pretty darn far from "you die cause I say so."</p><p></p><p>As I said before, the PCs just became bad guys. But they are still the protaganists, which means that the biggest difference from a "good guy" campaign will be that chunks of the antagonists are now traditional white hats.</p><p></p><p>Really, I don't see this as being a problem - the PCs might lose their base of ops, will almost assuredly gain one or more long term enemies, and have reputation problems going forward. These are no different challenges than a group of white hats pissing off an assassin's guild, or thwarting a wizard who holds grudges. There's no reason that this can't be fun for all involved - it's just a bit of role reversal on the part of the PCs/DM.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 5677504, member: 351"] One of these things is not like the other. Two of these things are kind of the same. In an "evil" campaign (or any campaign in which anti-heroes or villains as protaganists feature heavily), being banished, hounded by the law, and threatened with trials are par for the course. They are also pretty darn far from "you die cause I say so." As I said before, the PCs just became bad guys. But they are still the protaganists, which means that the biggest difference from a "good guy" campaign will be that chunks of the antagonists are now traditional white hats. Really, I don't see this as being a problem - the PCs might lose their base of ops, will almost assuredly gain one or more long term enemies, and have reputation problems going forward. These are no different challenges than a group of white hats pissing off an assassin's guild, or thwarting a wizard who holds grudges. There's no reason that this can't be fun for all involved - it's just a bit of role reversal on the part of the PCs/DM. [/QUOTE]
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