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How much backlash is too much?
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<blockquote data-quote="ghrezdd" data-source="post: 5677535" data-attributes="member: 4616"><p><strong>A matter of goals</strong></p><p></p><p>Instead of looking that this from an PC/NPC in-game perspective, I would look at this from a DM/Player metagame perspective. This can be a big turning point for the campaign and a chance to re-evaluate the goals of the game.</p><p></p><p>I would talk to the Players and ask tell them that this event can be a major springboard to change the game if we all want to take advantage of it and throw out some choices:</p><p></p><p>1) Its good to be Bad: Continue the characters' descent into evil and truly turn this into a gloves off, no holds barred PCs vs the World (aka DM);</p><p></p><p>2) Its bad to be Bad: Punish the characters and allow the players to bring in good (or at least not evil) replacement PCs and return to exploring the dungeon at hand;</p><p></p><p>3) Blow it all up: Use this an excuse to start all over with a different campaign or game;</p><p></p><p>4) Take a Mulligan: Everyone likes the game as is and agrees that this event could be awkward. So, understanding more of the goal of the event itself, just replays it.</p><p></p><p>5) Ignore it and pretend it didn't happen: Everyone likes the game as is but does not want to replay the session but agrees this was an extreme action and shouldn't happen again resulting in minimal (at best) consequences;</p><p></p><p>There might be other possible out comes, but I think these are the basics. At the end of the day it is about the *fun* the group is having as a whole (DM included). What the PCs/NPCs do are only a reflection of the goals of the group and their reactions can easily be rationalized within the story to match the goals.</p><p></p><p>So ultimately I would ask the DM, what do *you* want from the game and then have the DM ask the players what they want and adjust the backlash accordingly.</p></blockquote><p></p>
[QUOTE="ghrezdd, post: 5677535, member: 4616"] [b]A matter of goals[/b] Instead of looking that this from an PC/NPC in-game perspective, I would look at this from a DM/Player metagame perspective. This can be a big turning point for the campaign and a chance to re-evaluate the goals of the game. I would talk to the Players and ask tell them that this event can be a major springboard to change the game if we all want to take advantage of it and throw out some choices: 1) Its good to be Bad: Continue the characters' descent into evil and truly turn this into a gloves off, no holds barred PCs vs the World (aka DM); 2) Its bad to be Bad: Punish the characters and allow the players to bring in good (or at least not evil) replacement PCs and return to exploring the dungeon at hand; 3) Blow it all up: Use this an excuse to start all over with a different campaign or game; 4) Take a Mulligan: Everyone likes the game as is and agrees that this event could be awkward. So, understanding more of the goal of the event itself, just replays it. 5) Ignore it and pretend it didn't happen: Everyone likes the game as is but does not want to replay the session but agrees this was an extreme action and shouldn't happen again resulting in minimal (at best) consequences; There might be other possible out comes, but I think these are the basics. At the end of the day it is about the *fun* the group is having as a whole (DM included). What the PCs/NPCs do are only a reflection of the goals of the group and their reactions can easily be rationalized within the story to match the goals. So ultimately I would ask the DM, what do *you* want from the game and then have the DM ask the players what they want and adjust the backlash accordingly. [/QUOTE]
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