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How much bonus XP for player logs?
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<blockquote data-quote="Menexenus" data-source="post: 3032239" data-attributes="member: 8951"><p>I've read a lot of posters saying that it "should" be a reward in itself. Therefore, no XP should be given. This is hogwash.</p><p></p><p>If it were a reward in itself, then the players would already be doing it. If players are not doing something that you'd like to encourage them to do, offering XP for it is the obvious way to accomplish your goal.</p><p></p><p>This is one of the main problems with D&D - there is no incentive to roleplay in this "roleplaying game" other than to find out where the next monster is, so that you can kill it and gain XP for it. This is one of the many reasons why good roleplaying has become an endangered species in 3.x - because there's no reward for it!</p><p></p><p>Saying that some things are "rewards in themselves" is bull-hockey. If you want to encourage behavior in a game, then there ought to be a mechnanism within the game for encouraging players to do it. (And if the game does not provide such a mechanism - as 3.x D&D does not - then it is incumbent on the DM to create such a mechanism.</p><p></p><p>To answer the OPs question, I grant bonuses to players after every game session for all the things I want to encourage as a DM (cooperation, roleplaying, advancing or contributing to the storyline, etc.). These bonuses are ad hoc, and not every character gets one each time. To avoid claims of DM favoritism, I have the players themselves vote to determine who gets the awards. After the votes are in, I determine the amount of the award. </p><p></p><p>My awards range between 25 x character level (minor award) to 100 x character level (extraordinary contribution).</p></blockquote><p></p>
[QUOTE="Menexenus, post: 3032239, member: 8951"] I've read a lot of posters saying that it "should" be a reward in itself. Therefore, no XP should be given. This is hogwash. If it were a reward in itself, then the players would already be doing it. If players are not doing something that you'd like to encourage them to do, offering XP for it is the obvious way to accomplish your goal. This is one of the main problems with D&D - there is no incentive to roleplay in this "roleplaying game" other than to find out where the next monster is, so that you can kill it and gain XP for it. This is one of the many reasons why good roleplaying has become an endangered species in 3.x - because there's no reward for it! Saying that some things are "rewards in themselves" is bull-hockey. If you want to encourage behavior in a game, then there ought to be a mechnanism within the game for encouraging players to do it. (And if the game does not provide such a mechanism - as 3.x D&D does not - then it is incumbent on the DM to create such a mechanism. To answer the OPs question, I grant bonuses to players after every game session for all the things I want to encourage as a DM (cooperation, roleplaying, advancing or contributing to the storyline, etc.). These bonuses are ad hoc, and not every character gets one each time. To avoid claims of DM favoritism, I have the players themselves vote to determine who gets the awards. After the votes are in, I determine the amount of the award. My awards range between 25 x character level (minor award) to 100 x character level (extraordinary contribution). [/QUOTE]
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