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General Tabletop Discussion
*TTRPGs General
How much bonus XP for player logs?
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<blockquote data-quote="Lord Mhoram" data-source="post: 3032904" data-attributes="member: 4789"><p>I write in character adventure logs for virtually all of my characters. I do it for fun. The GMs over the years have asked to look at them, because I have kept better notes than they have, and when they get used that way, I've gotten XP. </p><p></p><p>As a GM, I cut the XP awards for encounters in half from normal, and make up for the rest with ad hoc roleplaying awards. This kind of things gets 25-50 per level per session. I award bonus XP for players taking less optimal character choices in combat when that is what the characters would do (I also award for doing very tactical things if that is what the character would do but "I'm a fighter" is not enough of a justification - a paladine of Athena the Goddess of Tacitcs would be). I award bonus XP on the spot after an really great in character "talking" scene. To me that stuff is as important to character development as overcoming challenges and killing monsters. Somebody sits like a lump, never says a word in character, and just approaches the tactical/games aspects of the game falls behind rather quickly. Obviously I feel that Journals are worth XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course that is personal approach and taste for the game, and my group likes it. Others might not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 3032904, member: 4789"] I write in character adventure logs for virtually all of my characters. I do it for fun. The GMs over the years have asked to look at them, because I have kept better notes than they have, and when they get used that way, I've gotten XP. As a GM, I cut the XP awards for encounters in half from normal, and make up for the rest with ad hoc roleplaying awards. This kind of things gets 25-50 per level per session. I award bonus XP for players taking less optimal character choices in combat when that is what the characters would do (I also award for doing very tactical things if that is what the character would do but "I'm a fighter" is not enough of a justification - a paladine of Athena the Goddess of Tacitcs would be). I award bonus XP on the spot after an really great in character "talking" scene. To me that stuff is as important to character development as overcoming challenges and killing monsters. Somebody sits like a lump, never says a word in character, and just approaches the tactical/games aspects of the game falls behind rather quickly. Obviously I feel that Journals are worth XP. :) Of course that is personal approach and taste for the game, and my group likes it. Others might not. :) [/QUOTE]
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