Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How much buy-in from the players do you need before you start a campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Naszir" data-source="post: 5285145" data-attributes="member: 55043"><p>I don't need a ton of buy-in. I have been gaming with the same set of guys since high school (we're all 38 now.) We pretty much know what we all like and they know how I run things. Mainly I get something set out for them and give them the general idea of the campaign. (I've had only one time where one of the players really wanted to try out the world of Midnight and we all agreed to give it try.) They then give what kind of characters they are going to run. Usually they are good at giving some backstory and then I'll use the backstory to weave more threads into the campaign.</p><p></p><p></p><p>I'd say early on in my DMing career I didn't do that enough. I had a plot I wanted the game to follow and I railroaded a lot of things. Personally it is just too much work to go sandbox a game and have all the intricacies that I want to put into things. Lately I have gotten better at giving choices to the players at key moments. It's a way to keep the players moving in the right story direction but allowing them to switch tracks without falling of the railroad.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5285145, member: 55043"] I don't need a ton of buy-in. I have been gaming with the same set of guys since high school (we're all 38 now.) We pretty much know what we all like and they know how I run things. Mainly I get something set out for them and give them the general idea of the campaign. (I've had only one time where one of the players really wanted to try out the world of Midnight and we all agreed to give it try.) They then give what kind of characters they are going to run. Usually they are good at giving some backstory and then I'll use the backstory to weave more threads into the campaign. I'd say early on in my DMing career I didn't do that enough. I had a plot I wanted the game to follow and I railroaded a lot of things. Personally it is just too much work to go sandbox a game and have all the intricacies that I want to put into things. Lately I have gotten better at giving choices to the players at key moments. It's a way to keep the players moving in the right story direction but allowing them to switch tracks without falling of the railroad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much buy-in from the players do you need before you start a campaign?
Top