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General Tabletop Discussion
*TTRPGs General
How much buy-in from the players do you need before you start a campaign?
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<blockquote data-quote="WHW4" data-source="post: 5285499" data-attributes="member: 63382"><p>Our regimen goes something like this:</p><p> </p><p>1. We roundtable what we want to play. Usually someone has a pet system or two they'll try and push, but we all enjoy just about everything if it has dice or a character sheet, so it's usually "what do we want to run first, then for the next campaign." We have all taken turns DMing so we have a thousand loose campaign settings to take off on. </p><p> </p><p>2. Whoever feels the most comfortable with the game system we're going to play usually runs it, or if they want to get their feet wet and/or the group is just test running the system to see if we dig it. Also we sometimes have alternating game (too many games too little time) nights, so one week we might play M&M, the next it'll be Star Wars, so whoever is running one is not asked to run the other, obviously.</p><p> </p><p>3. We play! We usually know within a couple sessions whether it's fun or not, or if we want to take some elements from the game and trash the rest. Sometimes things start slow (Star Wars Saga was this way, I didn't really start getting into it until we got starships).</p><p> </p><p>When I start DMing, I first tell the players that I'm not going to screw anyone over, and I'm not going to tell you what to play. We might TWEAK something you bring, but I leave PC design and concept to the player. If you are just gung-ho set on playing an elf, and elves are hunted for sport in this particular setting, well sir - roll up an elf, and we'll figure something out. I'm very PC-friendly I guess you could say. </p><p> </p><p>I always ask after each session if everyone had fun. Just point blank; and if someone looks miffed at the table, I take note for myself to figure out what maybe went wrong on my end (if anything) and try to steer the fun back on track for them. For me, it's all about fun. My fun, your fun, his fun, her fun. If even one person is sitting there grumpily rolling their dice, I feel like I might have let them down. Wrong-headed? Probably, but it drives me to be a better DM.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5285499, member: 63382"] Our regimen goes something like this: 1. We roundtable what we want to play. Usually someone has a pet system or two they'll try and push, but we all enjoy just about everything if it has dice or a character sheet, so it's usually "what do we want to run first, then for the next campaign." We have all taken turns DMing so we have a thousand loose campaign settings to take off on. 2. Whoever feels the most comfortable with the game system we're going to play usually runs it, or if they want to get their feet wet and/or the group is just test running the system to see if we dig it. Also we sometimes have alternating game (too many games too little time) nights, so one week we might play M&M, the next it'll be Star Wars, so whoever is running one is not asked to run the other, obviously. 3. We play! We usually know within a couple sessions whether it's fun or not, or if we want to take some elements from the game and trash the rest. Sometimes things start slow (Star Wars Saga was this way, I didn't really start getting into it until we got starships). When I start DMing, I first tell the players that I'm not going to screw anyone over, and I'm not going to tell you what to play. We might TWEAK something you bring, but I leave PC design and concept to the player. If you are just gung-ho set on playing an elf, and elves are hunted for sport in this particular setting, well sir - roll up an elf, and we'll figure something out. I'm very PC-friendly I guess you could say. I always ask after each session if everyone had fun. Just point blank; and if someone looks miffed at the table, I take note for myself to figure out what maybe went wrong on my end (if anything) and try to steer the fun back on track for them. For me, it's all about fun. My fun, your fun, his fun, her fun. If even one person is sitting there grumpily rolling their dice, I feel like I might have let them down. Wrong-headed? Probably, but it drives me to be a better DM. [/QUOTE]
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How much buy-in from the players do you need before you start a campaign?
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