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General Tabletop Discussion
*TTRPGs General
How much buy-in from the players do you need before you start a campaign?
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<blockquote data-quote="Lanefan" data-source="post: 5286751" data-attributes="member: 29398"><p>Another factor is the length of campaign you have in mind. If it's a 1-year wonder then you need to nail this stuff down going in, but if you're looking at a sprawling 10-or-more-year endeavour it really doesn't matter very much because you'll have time to touch on all those archetypes and more, should you and-or the players wish to do so.</p><p></p><p>For example, all three of the examples you give could be done in my current world should the players so choose; along with arabic-desert style adventuring, norse-arctic stuff, underdark crawling, inter-planar travelling, and even space-based adventuring; all to go with the Greek-themed adventuring and CSotIO*-evil-empire-bashing they've done thus far. Which of these they'll actually end up doing is of course still an open question.</p><p></p><p>And an example of how things can change between design and play: my last big campaign was supposed to be very nautical by design - lots of sea travel to and from the inshore islands, later expanding to the islands farther offshore; lots of pirates and sea monsters to fight, etc. etc.</p><p></p><p>Five adventures in I had abandoned all hope of this ever becoming reality; despite my best attempts to get 'em to sea it just wasn't going to happen.</p><p></p><p>* - City State of the Invincible Overlord (well, World Emperor in my case).</p><p></p><p>And this goes back to player choice. If you start the campaign in an oriental setting but the players aren't grooving on that, what's to stop them (other than you) from getting on a boat and sailing across the sea to Norse lands or whatever other culture you've put there - or just staying at sea and swashing their buckles? This assumes, of course, your world is robust enough to handle something like this; but I maintain it probably should be in any case and you as DM need to be prepared... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5286751, member: 29398"] Another factor is the length of campaign you have in mind. If it's a 1-year wonder then you need to nail this stuff down going in, but if you're looking at a sprawling 10-or-more-year endeavour it really doesn't matter very much because you'll have time to touch on all those archetypes and more, should you and-or the players wish to do so. For example, all three of the examples you give could be done in my current world should the players so choose; along with arabic-desert style adventuring, norse-arctic stuff, underdark crawling, inter-planar travelling, and even space-based adventuring; all to go with the Greek-themed adventuring and CSotIO*-evil-empire-bashing they've done thus far. Which of these they'll actually end up doing is of course still an open question. And an example of how things can change between design and play: my last big campaign was supposed to be very nautical by design - lots of sea travel to and from the inshore islands, later expanding to the islands farther offshore; lots of pirates and sea monsters to fight, etc. etc. Five adventures in I had abandoned all hope of this ever becoming reality; despite my best attempts to get 'em to sea it just wasn't going to happen. * - City State of the Invincible Overlord (well, World Emperor in my case). And this goes back to player choice. If you start the campaign in an oriental setting but the players aren't grooving on that, what's to stop them (other than you) from getting on a boat and sailing across the sea to Norse lands or whatever other culture you've put there - or just staying at sea and swashing their buckles? This assumes, of course, your world is robust enough to handle something like this; but I maintain it probably should be in any case and you as DM need to be prepared... :) Lanefan [/QUOTE]
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How much buy-in from the players do you need before you start a campaign?
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