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How much can you drop from d20,and still be d20?
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<blockquote data-quote="Mythtify" data-source="post: 1830285" data-attributes="member: 4331"><p>Two years ago, Guardians of Order released Silver Age Sentinels d20. The boards were full of statements that it wasn't really a d20 game because there were no feats.</p><p></p><p>There are probaly other games that have dropped core d20 elements as well.</p><p></p><p>Now Green Ronin is going to be releasing Blue Rose RPG as a d20 game. According to the website(<a href="http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=43_0_15_0" target="_blank"><u><span style="color: #0000ff">http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=43_0_15_0</span></u></a>), it is dropping or changing many core d20 elements:</p><p></p><p>-no ability scores, just ability modifiers</p><p></p><p>-no character classes. </p><p></p><p>-no class abilities, just feats</p><p></p><p>-no hit points</p><p></p><p>-totally different magic system</p><p></p><p>-no experience points</p><p></p><p>-no miniature based combat</p><p></p><p>-different alignment system</p><p></p><p>Some of the ideas sound good to me, some I don't like. Though that’s not what I want to talk about. With this many different changes to the basic d20 system, is it still fare to call it d20? If so, what defines d20 as d20 for you? Where would you drawl the line and say that a system is no longer d20?</p><p></p><p>I am not talking about what is legal to call a d20 game or not. I am not a student of the d20/ogl licenses enough to go into that type of conversation. What I am interested in as gamers, and d20 fans, where do you drawl the line as to what is d20 and what isn’t?</p></blockquote><p></p>
[QUOTE="Mythtify, post: 1830285, member: 4331"] Two years ago, Guardians of Order released Silver Age Sentinels d20. The boards were full of statements that it wasn't really a d20 game because there were no feats. There are probaly other games that have dropped core d20 elements as well. Now Green Ronin is going to be releasing Blue Rose RPG as a d20 game. According to the website([url="http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=43_0_15_0"][u][color=#0000ff]http://bluerose.greenronin.com/blue_rose_devlog_entry.php?id=43_0_15_0[/color][/u][color=#0000ff][/color][/url]), it is dropping or changing many core d20 elements: -no ability scores, just ability modifiers -no character classes. -no class abilities, just feats -no hit points -totally different magic system -no experience points -no miniature based combat -different alignment system Some of the ideas sound good to me, some I don't like. Though that’s not what I want to talk about. With this many different changes to the basic d20 system, is it still fare to call it d20? If so, what defines d20 as d20 for you? Where would you drawl the line and say that a system is no longer d20? I am not talking about what is legal to call a d20 game or not. I am not a student of the d20/ogl licenses enough to go into that type of conversation. What I am interested in as gamers, and d20 fans, where do you drawl the line as to what is d20 and what isn’t? [/QUOTE]
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