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How much can you melt with fireball
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<blockquote data-quote="Greenfield" data-source="post: 6641457" data-attributes="member: 6669384"><p>Unlike a bomb, <em>Fireball</em> exerts minimal explosive pressure. Think of the circus performer who sips flamable liquid, then sprays it through a small torch: They get a cloud of fire, but it's all heat, no "boom". It won't send pieces of anything anywhere.</p><p></p><p>Many super-hero games talk about "special effect", meaning "what does this power look like". So an "Energy Blast" can be described as looking like fire, or lightning, lasers or simply a blast of glowing, undefined "energy". </p><p></p><p>I see the "Melts soft metals" description in that light. It's simply defining the form the damage from the <em>Fireball</em> takes on that class of materials: If it has a "low" melting point, any damage it takes is in the form of melting.</p><p></p><p>Harder materials, like stone, might show damage as thermal fracturing. (Anyone who ever held a welding torch against concrete knows what I'm talking about (and no, don't try that at home.))</p><p></p><p>Other materials might char. Steel weapons could take damage by softening, as "having the temper of the steel ruined", or oxidized into rust.</p><p></p><p>These are all visuals, different ways of describing the damage items and materials take so as to be constant with a flash of magically hot flame.</p><p></p><p>At least, that's what seems like the simplest explanation that falls in line with the RAW. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6641457, member: 6669384"] Unlike a bomb, [I]Fireball[/I] exerts minimal explosive pressure. Think of the circus performer who sips flamable liquid, then sprays it through a small torch: They get a cloud of fire, but it's all heat, no "boom". It won't send pieces of anything anywhere. Many super-hero games talk about "special effect", meaning "what does this power look like". So an "Energy Blast" can be described as looking like fire, or lightning, lasers or simply a blast of glowing, undefined "energy". I see the "Melts soft metals" description in that light. It's simply defining the form the damage from the [I]Fireball[/I] takes on that class of materials: If it has a "low" melting point, any damage it takes is in the form of melting. Harder materials, like stone, might show damage as thermal fracturing. (Anyone who ever held a welding torch against concrete knows what I'm talking about (and no, don't try that at home.)) Other materials might char. Steel weapons could take damage by softening, as "having the temper of the steel ruined", or oxidized into rust. These are all visuals, different ways of describing the damage items and materials take so as to be constant with a flash of magically hot flame. At least, that's what seems like the simplest explanation that falls in line with the RAW. YMMV, of course. [/QUOTE]
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