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How much complexity is right for you?
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<blockquote data-quote="Vegepygmy" data-source="post: 5203806" data-attributes="member: 40109"><p>It's very difficult for people to tell you whether they like "a little" or "a lot" of complexity in their game, because it's so subjective. What I consider "moderately complex" may be to others "extremely complex."</p><p> </p><p>Based on what I've seen other people post, I suspect that I like more complexity than most, but I certainly don't like complexity <em>for the sake of complexity</em>.</p><p> </p><p>I kind of frown on weapons and armor with a lot of different stats, because unless you're some kind of genius at balancing them, one or two weapons/armor are quickly identified as so obviously superior to the others that nobody ever chooses a different one. I think it adds flavor when people choose unusual weapons, so I'd prefer a system where it doesn't much matter whether you wield a longsword or a warhammer, what really matters is your skill with it and the tactical choices you make.</p><p> </p><p>That being said, I hate to play in "stand there and swing" combat systems. For me, 3E's huge array of tactical options (grappling, disarming, bull rushing, tumbling, fighting defensively, etc. plus an endless number of feats) is just about perfect. I just wish you could choose "heavy mace" over "morningstar" without feeling like a putz.</p><p> </p><p>I don't mind hit locations, as long as they don't slow the game down too much. I also prefer my combat to be gritty and dangerous. (In that respect, no edition of D&D has ever really thrilled me. Hit points just aren't the way to go for that.)</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5203806, member: 40109"] It's very difficult for people to tell you whether they like "a little" or "a lot" of complexity in their game, because it's so subjective. What I consider "moderately complex" may be to others "extremely complex." Based on what I've seen other people post, I suspect that I like more complexity than most, but I certainly don't like complexity [I]for the sake of complexity[/I]. I kind of frown on weapons and armor with a lot of different stats, because unless you're some kind of genius at balancing them, one or two weapons/armor are quickly identified as so obviously superior to the others that nobody ever chooses a different one. I think it adds flavor when people choose unusual weapons, so I'd prefer a system where it doesn't much matter whether you wield a longsword or a warhammer, what really matters is your skill with it and the tactical choices you make. That being said, I hate to play in "stand there and swing" combat systems. For me, 3E's huge array of tactical options (grappling, disarming, bull rushing, tumbling, fighting defensively, etc. plus an endless number of feats) is just about perfect. I just wish you could choose "heavy mace" over "morningstar" without feeling like a putz. I don't mind hit locations, as long as they don't slow the game down too much. I also prefer my combat to be gritty and dangerous. (In that respect, no edition of D&D has ever really thrilled me. Hit points just aren't the way to go for that.) [/QUOTE]
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