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How much concern do you have with PC death?
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<blockquote data-quote="Azul" data-source="post: 2347006" data-attributes="member: 11779"><p>I went with some concern. I don't mind a dramatic PC death or seeing a PC get greased because he did something foolish. My concern is more with "unsatisfying" deaths that leave players feeling cheated of a character they invested time and energy into. If your PC dies in my campaign, I like it to go out with a bang rather than a wimper.</p><p></p><p>This concern about PC death is partly due to our campaign flavour. Raising/ressurection are very rare in my campaign but we use house rules that lower the odds of outright dying in battle... KOed and maimed is more likely. Regeneration spells have more or less taken over the "fix up the smashed PC" role that resurrection plays in most campaigns. Instead of being raised from the dead, they need to have a permanent injuries healed.</p><p></p><p>My other concern is with widescale and/or frequent death. Having too many PCs die too often plays havoc with any sense of continuity in a campaign. I like hooking plots around PC traits and backgrounds but I dislike making any PC indispensible to a storyline. In order to maintain the sense of danger, I make it clear that any PC can die and TPKs are possible (although I do try to avoid them if the situation can allow that - e.g. have the baddies capture the PCs for interrogation instead of outright killing, give the PCs a chance to run for it, whatever).</p></blockquote><p></p>
[QUOTE="Azul, post: 2347006, member: 11779"] I went with some concern. I don't mind a dramatic PC death or seeing a PC get greased because he did something foolish. My concern is more with "unsatisfying" deaths that leave players feeling cheated of a character they invested time and energy into. If your PC dies in my campaign, I like it to go out with a bang rather than a wimper. This concern about PC death is partly due to our campaign flavour. Raising/ressurection are very rare in my campaign but we use house rules that lower the odds of outright dying in battle... KOed and maimed is more likely. Regeneration spells have more or less taken over the "fix up the smashed PC" role that resurrection plays in most campaigns. Instead of being raised from the dead, they need to have a permanent injuries healed. My other concern is with widescale and/or frequent death. Having too many PCs die too often plays havoc with any sense of continuity in a campaign. I like hooking plots around PC traits and backgrounds but I dislike making any PC indispensible to a storyline. In order to maintain the sense of danger, I make it clear that any PC can die and TPKs are possible (although I do try to avoid them if the situation can allow that - e.g. have the baddies capture the PCs for interrogation instead of outright killing, give the PCs a chance to run for it, whatever). [/QUOTE]
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