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How much concern do you have with PC death?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2347204" data-attributes="member: 22882"><p>PCs deaths are annoying when the PC in question has become strongly tied to the plot, usually by surviving through numerous sessions. The player (and often other players, in my experience) becomes more attached to the character, backstory, rivalries and story hooks build up around him, and his role in the party becomes clearly cemented. When a character like that dies, it's a downer for the whole group.</p><p></p><p>On the other hand, PCs who just pop in for a few sessions and get whacked are expendable. Usually becuse their players play in such a way as to be expended, thus leading to many new characters who have less and less impact on the overall plot. When a player comes in with "four backup characters" ready to go... he's planning on PC death and if a monster is in a position to finish one of many characters off, guess who it'll be? :\ </p><p></p><p>I don't worry too much about the overall rate of death because about 70% of my players fall into the "I have ten character sheets kept up to level and will want to switch characters three sessions from now anyway" model. Also, because I have more than a dozen players, 4-6 of whom will be absent for any given session.</p><p></p><p>On the other hand, when characters die because of poor encounter design on my part, I do mind it.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2347204, member: 22882"] PCs deaths are annoying when the PC in question has become strongly tied to the plot, usually by surviving through numerous sessions. The player (and often other players, in my experience) becomes more attached to the character, backstory, rivalries and story hooks build up around him, and his role in the party becomes clearly cemented. When a character like that dies, it's a downer for the whole group. On the other hand, PCs who just pop in for a few sessions and get whacked are expendable. Usually becuse their players play in such a way as to be expended, thus leading to many new characters who have less and less impact on the overall plot. When a player comes in with "four backup characters" ready to go... he's planning on PC death and if a monster is in a position to finish one of many characters off, guess who it'll be? :\ I don't worry too much about the overall rate of death because about 70% of my players fall into the "I have ten character sheets kept up to level and will want to switch characters three sessions from now anyway" model. Also, because I have more than a dozen players, 4-6 of whom will be absent for any given session. On the other hand, when characters die because of poor encounter design on my part, I do mind it. [/QUOTE]
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