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How much concern do you have with PC death?
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<blockquote data-quote="The_Gneech" data-source="post: 2347219" data-attributes="member: 6779"><p>In my game, only one character has died -- but he died several times. -.- Mostly because he was a rogue who kept running headlong into combat against giant brutes. I suggested several times that he might consider taking some levels in fighter if he wanted to play that way, but he always resisted.</p><p></p><p>Eventually, the character was retired ... I'm hoping the player doesn't keep following that pattern with his new character, or I'm going to have to forbid him from playing anything other than a barbarian in full plate.</p><p></p><p>My general feeling is that fudging to keep characters alive is best avoided, and the best way to do that is to have larger numbers of small encounters. Unfortunately, my players prefer just the opposite, and start yawning if their characters still have more than half their hp at the end of the session. This leaves me in the delicate position of having to beat them up enough so they feel like they've been in danger, but not actually wiping them out.</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2347219, member: 6779"] In my game, only one character has died -- but he died several times. -.- Mostly because he was a rogue who kept running headlong into combat against giant brutes. I suggested several times that he might consider taking some levels in fighter if he wanted to play that way, but he always resisted. Eventually, the character was retired ... I'm hoping the player doesn't keep following that pattern with his new character, or I'm going to have to forbid him from playing anything other than a barbarian in full plate. My general feeling is that fudging to keep characters alive is best avoided, and the best way to do that is to have larger numbers of small encounters. Unfortunately, my players prefer just the opposite, and start yawning if their characters still have more than half their hp at the end of the session. This leaves me in the delicate position of having to beat them up enough so they feel like they've been in danger, but not actually wiping them out. -The Gneech :cool: [/QUOTE]
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