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How much concern do you have with PC death?
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<blockquote data-quote="shilsen" data-source="post: 2347863" data-attributes="member: 198"><p>Some concern, but not very much. As a DM who likes to tie the campaign heavily into the PCs' nature, backgrounds and choices, losing a PC can be a big problem for me, since it makes certain sections of the campaign irrelevant or less relevant. Returning from the dead is not really an option in either of my two games (Eberron) yet. I'm a 'reformed' killer DM (after the encounter that TPKed the PCs and their backup PCs at the same time) but am good at challenging my parties and keeping them on their toes with weaker opposition, so whenever they face a challenging encounter, there's a significant possibility of death. The way I've dealt with the above is by instituting an action point mechanic where you use three action points to convert a killing blow or effect to one that makes your PC comatose for the remainder of the combat. This lets me pull the stops out and lowers the possibility of PC death. And for those players who are strongly in the "let the chips fall where they may" camp, they can choose to not use the action points and bring in a new PC.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2347863, member: 198"] Some concern, but not very much. As a DM who likes to tie the campaign heavily into the PCs' nature, backgrounds and choices, losing a PC can be a big problem for me, since it makes certain sections of the campaign irrelevant or less relevant. Returning from the dead is not really an option in either of my two games (Eberron) yet. I'm a 'reformed' killer DM (after the encounter that TPKed the PCs and their backup PCs at the same time) but am good at challenging my parties and keeping them on their toes with weaker opposition, so whenever they face a challenging encounter, there's a significant possibility of death. The way I've dealt with the above is by instituting an action point mechanic where you use three action points to convert a killing blow or effect to one that makes your PC comatose for the remainder of the combat. This lets me pull the stops out and lowers the possibility of PC death. And for those players who are strongly in the "let the chips fall where they may" camp, they can choose to not use the action points and bring in a new PC. [/QUOTE]
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How much concern do you have with PC death?
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