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How much control do DMs need?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8989696" data-attributes="member: 4789"><p>It can work depending on player preference. I try to go full immersion and become my character, so me as a playing having any impact on the world, outside of the actions of my character, pull me out of that. So I personally would find that approach frustrating, as it would keep me from enjoying the specific thing that roleplaying brings to me as a hobby. But I know I am in the minority. </p><p></p><p>I do currently play Cypher, which has player intrusions and ways to have that impact not through my character but by "meta" points. So I am getting used to that... but while I really enjoy the system, I don't feel as connected to my character as otherwise.</p><p></p><p>Now - I make a point of building characters that have motivations to move within the world and act on it, good for teamwork and partnership and the like so when I am "Just playing my character" it helps the group and the GM, not interferes with them. To me that is just being a good player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8989696, member: 4789"] It can work depending on player preference. I try to go full immersion and become my character, so me as a playing having any impact on the world, outside of the actions of my character, pull me out of that. So I personally would find that approach frustrating, as it would keep me from enjoying the specific thing that roleplaying brings to me as a hobby. But I know I am in the minority. I do currently play Cypher, which has player intrusions and ways to have that impact not through my character but by "meta" points. So I am getting used to that... but while I really enjoy the system, I don't feel as connected to my character as otherwise. Now - I make a point of building characters that have motivations to move within the world and act on it, good for teamwork and partnership and the like so when I am "Just playing my character" it helps the group and the GM, not interferes with them. To me that is just being a good player. :D [/QUOTE]
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