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How much control do DMs need?
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<blockquote data-quote="jgsugden" data-source="post: 8989778" data-attributes="member: 2629"><p>This really depends upon what you're trying to do. The DM doesn't need the power unless you want to include elements that require it.</p><p></p><p>You can have 5 people sit around a table and improvise a story together. That can be a blast. Each is a player in the game and each takes a turn at running the game (with turns that could be just a few minutes long, or they could be several sessions). That works and can be a lot of fun ... BUT:</p><p></p><p>It does not work if you want a long drawn out story with elements that will surprise the players while playing into the larger story. I have seen the payoff when a player figures out a mystery that his father was stumped by 30 years earlier in the same campaign world. I have seen players discover an artifact that other groups had earlier hunted for byt not found. I have seen players spend an entire campaign building up to the solution to one great mystery ... and all of these things don't happen without a single control figure behind the game with absolute control over information no other player knows.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8989778, member: 2629"] This really depends upon what you're trying to do. The DM doesn't need the power unless you want to include elements that require it. You can have 5 people sit around a table and improvise a story together. That can be a blast. Each is a player in the game and each takes a turn at running the game (with turns that could be just a few minutes long, or they could be several sessions). That works and can be a lot of fun ... BUT: It does not work if you want a long drawn out story with elements that will surprise the players while playing into the larger story. I have seen the payoff when a player figures out a mystery that his father was stumped by 30 years earlier in the same campaign world. I have seen players discover an artifact that other groups had earlier hunted for byt not found. I have seen players spend an entire campaign building up to the solution to one great mystery ... and all of these things don't happen without a single control figure behind the game with absolute control over information no other player knows. [/QUOTE]
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How much control do DMs need?
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