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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8992146" data-attributes="member: 6801845"><p>I never said, nor implied that DW was Calvinball. Just that there was a different assumptions on the spectrum of how rules are enforced and by whom.</p><p></p><p></p><p></p><p>So someone, some person or people establishes the fiction. Then the rules tell you what to do with that established fiction. Your point? Because that's exactly what I'm talking about.</p><p></p><p></p><p></p><p>Again, you're just going back to technical terms used by the game which doesn't have anything at all to do with what I'm talking about. I don't know how to state it any clearer. Different games use different options to enforce structure. Ultimately someone makes the call on whether or not decisions stay within the bounds of that structure. You can't just pull out that ADM (anti-dragon-missile) in DW unless it's been established as an option.</p><p></p><p>I happen to like D&D having a DM who makes the final call. When I DM sometimes that includes adding a chandelier because it makes sense for the scene and I just didn't think to add it into the narrative description so the player asks if there is a chandelier to swing from. Sometimes there is no chandelier but there will be another option that I will suggest based on what they're trying to accomplish. Sometimes their actions just aren't going to happen. </p><p></p><p>Unless you're playing Calvinball (i.e. "I fire my ADM at the dragon and it does 1 bazillion points of damage killing it instantly") that structure, those rules and limits are enforced somehow. Even if that enforcement is based on the social contract of the group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8992146, member: 6801845"] I never said, nor implied that DW was Calvinball. Just that there was a different assumptions on the spectrum of how rules are enforced and by whom. So someone, some person or people establishes the fiction. Then the rules tell you what to do with that established fiction. Your point? Because that's exactly what I'm talking about. Again, you're just going back to technical terms used by the game which doesn't have anything at all to do with what I'm talking about. I don't know how to state it any clearer. Different games use different options to enforce structure. Ultimately someone makes the call on whether or not decisions stay within the bounds of that structure. You can't just pull out that ADM (anti-dragon-missile) in DW unless it's been established as an option. I happen to like D&D having a DM who makes the final call. When I DM sometimes that includes adding a chandelier because it makes sense for the scene and I just didn't think to add it into the narrative description so the player asks if there is a chandelier to swing from. Sometimes there is no chandelier but there will be another option that I will suggest based on what they're trying to accomplish. Sometimes their actions just aren't going to happen. Unless you're playing Calvinball (i.e. "I fire my ADM at the dragon and it does 1 bazillion points of damage killing it instantly") that structure, those rules and limits are enforced somehow. Even if that enforcement is based on the social contract of the group. [/QUOTE]
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