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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8992795" data-attributes="member: 71699"><p>I do agree that D&D is by design DM-curated. I don't yet agree that a single canonical way to run a game is the most important part of every RPG design. Which is to say that I can see value in designs that leave much up to the group. Many groups are capable of - and even enjoy - deciding their own way to run an RPG. I also see strong value in RPG designs that include principles for a canonical way to run them: articulating that which some groups have in mind when they play, to put in mind for all groups, is good design <em>when it matters to you that the RPG is played just that way</em>.</p><p></p><p></p><p>As others have argued in other places where there is ambiguity as to outcome, DM decisions are constrained. If one believes that isn't true, try DMing a game and making truly unconstrained decisions! Additionally, in the 5e game text holistically, approach (what player says) and <em>consequences</em> (what player and DM says) are in view up front. No check is made, unless it is meaningful.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8992795, member: 71699"] I do agree that D&D is by design DM-curated. I don't yet agree that a single canonical way to run a game is the most important part of every RPG design. Which is to say that I can see value in designs that leave much up to the group. Many groups are capable of - and even enjoy - deciding their own way to run an RPG. I also see strong value in RPG designs that include principles for a canonical way to run them: articulating that which some groups have in mind when they play, to put in mind for all groups, is good design [I]when it matters to you that the RPG is played just that way[/I]. As others have argued in other places where there is ambiguity as to outcome, DM decisions are constrained. If one believes that isn't true, try DMing a game and making truly unconstrained decisions! Additionally, in the 5e game text holistically, approach (what player says) and [I]consequences[/I] (what player and DM says) are in view up front. No check is made, unless it is meaningful. [/QUOTE]
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