Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8992835" data-attributes="member: 6801845"><p>This whole conversation has gone way off the deep end into game theory and terminology for me. Throw in accusations that I'm saying things about other games that I am not ... it's just not worth discussing other systems. Have fun.</p><p></p><p>My basic opinion boils down to: there are many ways to design an RPG, whether or not one method is better than another is personal preference. </p><p></p><p>Speaking to D&D, I don't find any major gaps in the games rule system. The way of resolving uncertainty in the game is clearly defined. It's just defined as "here are some options and you need to decide what works best for you". The DMG can use improvements along that line, that's coming with the 2024 release. That flexibility, the ability to make the game what you want, is a strength of D&D not a weakness. </p><p></p><p>The group wants to share the authority of the DM? Cool. Go for it, it won't break anything. I've done one variation of that with rotating DMs in the same world. I vote for a more traditional structure because I DM a lot and I'd rather focus on my character's story; having to add to the world outside of my character on an ongoing basis would be detrimental to my focus on a character. It comes down to what I want to focus on when playing the games and switching that focus depending on which side of the DM's screen I'm on. Both sides of that screen are rewarding because of the role you play, but I don't want to mash the two together.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8992835, member: 6801845"] This whole conversation has gone way off the deep end into game theory and terminology for me. Throw in accusations that I'm saying things about other games that I am not ... it's just not worth discussing other systems. Have fun. My basic opinion boils down to: there are many ways to design an RPG, whether or not one method is better than another is personal preference. Speaking to D&D, I don't find any major gaps in the games rule system. The way of resolving uncertainty in the game is clearly defined. It's just defined as "here are some options and you need to decide what works best for you". The DMG can use improvements along that line, that's coming with the 2024 release. That flexibility, the ability to make the game what you want, is a strength of D&D not a weakness. The group wants to share the authority of the DM? Cool. Go for it, it won't break anything. I've done one variation of that with rotating DMs in the same world. I vote for a more traditional structure because I DM a lot and I'd rather focus on my character's story; having to add to the world outside of my character on an ongoing basis would be detrimental to my focus on a character. It comes down to what I want to focus on when playing the games and switching that focus depending on which side of the DM's screen I'm on. Both sides of that screen are rewarding because of the role you play, but I don't want to mash the two together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top