Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="soviet" data-source="post: 8992907" data-attributes="member: 6925338"><p>I don't think that any of this is true. The authorship and control that more story-based games take away from the GM don't give it to the designer, they give it to the players. The notion that D&D with its thousands of pages of rules serves to free up GMs to create their own artistic vision, while indie games with their hundred page digest-sized books are stifling the group with the artistic vision of a distant designer is completely without evidence.</p><p></p><p>Warhammer (assuming you mean the wargame) still involves a lot of player authorship and creativity. It doesn't <em>have</em> to, granted. But many players take a pride in creating conversions, new colour schemes, and unique model builds to express their vision of a particular army idea. Many players also name their characters or units and may create a backstory. In play many people create their own scenarios and campaigns.</p><p></p><p></p><p></p><p>D&D is popular largely because it was first, and so became the face of the hobby, and so became the de facto industry leader. New players aren't playing D&D because they've performed a comparative analysis of the rules of 5e versus the other roleplaying games in the marketplace and decided it's the superior system, they're playing D&D because D&D is a cultural signifier of these sorts of games and the one available in all the high street bookshops.</p><p></p><p>If Traveller or Runequest had been first to market, do you think D&D would still have become the industry leader?</p><p></p><p>I'm not even going to touch the 'GMs have god complexes' stuff.</p></blockquote><p></p>
[QUOTE="soviet, post: 8992907, member: 6925338"] I don't think that any of this is true. The authorship and control that more story-based games take away from the GM don't give it to the designer, they give it to the players. The notion that D&D with its thousands of pages of rules serves to free up GMs to create their own artistic vision, while indie games with their hundred page digest-sized books are stifling the group with the artistic vision of a distant designer is completely without evidence. Warhammer (assuming you mean the wargame) still involves a lot of player authorship and creativity. It doesn't [I]have[/I] to, granted. But many players take a pride in creating conversions, new colour schemes, and unique model builds to express their vision of a particular army idea. Many players also name their characters or units and may create a backstory. In play many people create their own scenarios and campaigns. D&D is popular largely because it was first, and so became the face of the hobby, and so became the de facto industry leader. New players aren't playing D&D because they've performed a comparative analysis of the rules of 5e versus the other roleplaying games in the marketplace and decided it's the superior system, they're playing D&D because D&D is a cultural signifier of these sorts of games and the one available in all the high street bookshops. If Traveller or Runequest had been first to market, do you think D&D would still have become the industry leader? I'm not even going to touch the 'GMs have god complexes' stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top