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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8992923" data-attributes="member: 6801845"><p>I understand where you're coming from, I'm just not sure I agree. At least not for everyone. I don't enjoy DMing because of the control I have over the game (at least not consciously), I enjoy it because it stretches different creative and analytical skills. When I'm playing a PC I can understand their abilities and personality in detail, I can be pretty laser focused. When I DM for the most part I'm thinking at the 10,000 foot level with only a gloss of understanding for 95% of the world; I don't need or want to get into details because I'll get bogged down in things that don't matter to the game.</p><p></p><p>I'm an introvert. Being the center of attention is generally not a benefit or a goal, it's the cost I pay to tell the story of the world the PCs are interacting with. On a related note, throughout my career I have been told more than once I should pursue more of a management position because I was good at getting the team working toward a common goal. But being that point person, the guy in charge, was never what motivated me. Doing work that was engaging and producing results that I and the team could be proud of was what mattered. Being DM is kind of the same, I just want to have a fun game that's enjoyable for everyone else at the table.</p><p></p><p>Obviously there are many different motivations for DMing, so the answer to questions like "what makes D&D work" is going to vary widely depending on individual experience, expectations and motivations. It's similar to the questions of why D&D is, and continues to be, the 800 pound gorilla of TTRPGs. There's many factors and trying to narrow it down to one specific thing is never going to be satisfactory.</p><p></p><p></p><p></p><p>No worries, I should know better than to try to explain game theory when I don't give a fig about forge waffle terminology and have never had the opportunity to play dozens of different RPGs. It always ends up the same - people discuss other games in terms defined only by those games or esoteric philosophical terms and then say "You're wrong!" while missing my entire point which is far, far more general. Maybe someday I'll learn. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8992923, member: 6801845"] I understand where you're coming from, I'm just not sure I agree. At least not for everyone. I don't enjoy DMing because of the control I have over the game (at least not consciously), I enjoy it because it stretches different creative and analytical skills. When I'm playing a PC I can understand their abilities and personality in detail, I can be pretty laser focused. When I DM for the most part I'm thinking at the 10,000 foot level with only a gloss of understanding for 95% of the world; I don't need or want to get into details because I'll get bogged down in things that don't matter to the game. I'm an introvert. Being the center of attention is generally not a benefit or a goal, it's the cost I pay to tell the story of the world the PCs are interacting with. On a related note, throughout my career I have been told more than once I should pursue more of a management position because I was good at getting the team working toward a common goal. But being that point person, the guy in charge, was never what motivated me. Doing work that was engaging and producing results that I and the team could be proud of was what mattered. Being DM is kind of the same, I just want to have a fun game that's enjoyable for everyone else at the table. Obviously there are many different motivations for DMing, so the answer to questions like "what makes D&D work" is going to vary widely depending on individual experience, expectations and motivations. It's similar to the questions of why D&D is, and continues to be, the 800 pound gorilla of TTRPGs. There's many factors and trying to narrow it down to one specific thing is never going to be satisfactory. No worries, I should know better than to try to explain game theory when I don't give a fig about forge waffle terminology and have never had the opportunity to play dozens of different RPGs. It always ends up the same - people discuss other games in terms defined only by those games or esoteric philosophical terms and then say "You're wrong!" while missing my entire point which is far, far more general. Maybe someday I'll learn. 🤷♂️ [/QUOTE]
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