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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8993316" data-attributes="member: 82106"><p>Again, even this is rather generous in a strict reading of the game text. P6 of the PHB describes the 'game loop', dice are mentioned once in passing in step 2 as something the GM might use. As you say "decides whether a roll is needed", but even more strongly "decides if dice even exist in the game" in a technical sense. There is no actual linkage drawn in terms of general rules between P6, core game process, and any other part of the rules. All of the rest of 5e D&D exists as a kind of codicil that is simply implicated by tradition. This may sound silly, but it means that players have, in effect, no formal say in anything beyond telling the GM what their PC does right now. Reading the rules in a completely objective light is kind of a weird experience actually... </p><p></p><p>I suspect, heavily, that all versions of D&D basically do the same thing. The game never actually spells out the linkage between the players and GM having a conversation about what the PCs do and what the situation is, and any of the rest of the game rules or systems.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8993316, member: 82106"] Again, even this is rather generous in a strict reading of the game text. P6 of the PHB describes the 'game loop', dice are mentioned once in passing in step 2 as something the GM might use. As you say "decides whether a roll is needed", but even more strongly "decides if dice even exist in the game" in a technical sense. There is no actual linkage drawn in terms of general rules between P6, core game process, and any other part of the rules. All of the rest of 5e D&D exists as a kind of codicil that is simply implicated by tradition. This may sound silly, but it means that players have, in effect, no formal say in anything beyond telling the GM what their PC does right now. Reading the rules in a completely objective light is kind of a weird experience actually... I suspect, heavily, that all versions of D&D basically do the same thing. The game never actually spells out the linkage between the players and GM having a conversation about what the PCs do and what the situation is, and any of the rest of the game rules or systems. [/QUOTE]
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