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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8993456" data-attributes="member: 71699"><p>PHB 5 and 6 explain the cadence of the D&D conversation.</p><p></p><p></p><p>This concern seems to rest on an assumption that players ought to have a formal say, i.e. that DM-decides is no good. A group may be satisfied with DM-decides. They wouldn't find reading the rules a weird experience. FKR advocates especially value participant decisions over written rules.</p><p></p><p>I absolutely appreciate concerns about DM-decides, but there seems to me no objective criticism to make of a work that says "this is how I function" on the grounds that it functions that way.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8993456, member: 71699"] PHB 5 and 6 explain the cadence of the D&D conversation. This concern seems to rest on an assumption that players ought to have a formal say, i.e. that DM-decides is no good. A group may be satisfied with DM-decides. They wouldn't find reading the rules a weird experience. FKR advocates especially value participant decisions over written rules. I absolutely appreciate concerns about DM-decides, but there seems to me no objective criticism to make of a work that says "this is how I function" on the grounds that it functions that way. [/QUOTE]
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How much control do DMs need?
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