Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8993511" data-attributes="member: 6801845"><p>The core books can, and should, do a better job. I've suggested before that the PHB should walk through part of a combat (or even other scenarios) from the player's perspective and the DMG should cover the same scenario from the DM's perspective. Maybe even have a section in the MM talking about how the scenario would play out differently with a different enemy with different abilities and demeanor had been chosen.</p><p></p><p>But just because the rules could be improved doesn't mean they don't exist. They're too scattered and probably not explicit enough, but they do exist. Saying you "have to invent the game" is simply hyperbole.</p><p></p><p>While I can't speak to a newbies experience of 5E, the proof is in the pudding so to speak. Millions of people have started playing the game. If it was such a dumpster fire of horrible rules, that would not have happened. I started playing D&D in the dark ages of the game, with Gygaxian prose that had conflicting rules everywhere. Yet we still managed to figure it out. The current rules are such a vast improvement over what we started with back in they day it's a night and day difference.</p><p></p><p>Having the options to have different styles and play the game slightly differently is core to D&D's success. The fact that we have optional rules, that the book acknowledges that not everyone needs to or wants to play the game exactly the same way is awesome! If you want exactly the same experience as everyone else, play a board or video game. I <em>don't want </em>to have the game as locked down on the rules as Monopoly. </p><p></p><p>As far as some of the other stuff such as not making it clear the purpose of making checks ... that's simply not true. It talks about different styles and whether or not you want to use dice to resolve uncertainty. It talks about when you can use multiple checks, contests, success and failure but also success at a cost, degrees of failure and so on. Just because they don't prescribe one true way and instead encourage you to make the game your own doesn't mean the information isn't there.</p><p></p><p>This level of flexibility may not be your preference. But saying the guidance doesn't exist is untrue. It just doesn't try to implement board game levels of specificity to the rules. Thank goodness.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8993511, member: 6801845"] The core books can, and should, do a better job. I've suggested before that the PHB should walk through part of a combat (or even other scenarios) from the player's perspective and the DMG should cover the same scenario from the DM's perspective. Maybe even have a section in the MM talking about how the scenario would play out differently with a different enemy with different abilities and demeanor had been chosen. But just because the rules could be improved doesn't mean they don't exist. They're too scattered and probably not explicit enough, but they do exist. Saying you "have to invent the game" is simply hyperbole. While I can't speak to a newbies experience of 5E, the proof is in the pudding so to speak. Millions of people have started playing the game. If it was such a dumpster fire of horrible rules, that would not have happened. I started playing D&D in the dark ages of the game, with Gygaxian prose that had conflicting rules everywhere. Yet we still managed to figure it out. The current rules are such a vast improvement over what we started with back in they day it's a night and day difference. Having the options to have different styles and play the game slightly differently is core to D&D's success. The fact that we have optional rules, that the book acknowledges that not everyone needs to or wants to play the game exactly the same way is awesome! If you want exactly the same experience as everyone else, play a board or video game. I [I]don't want [/I]to have the game as locked down on the rules as Monopoly. As far as some of the other stuff such as not making it clear the purpose of making checks ... that's simply not true. It talks about different styles and whether or not you want to use dice to resolve uncertainty. It talks about when you can use multiple checks, contests, success and failure but also success at a cost, degrees of failure and so on. Just because they don't prescribe one true way and instead encourage you to make the game your own doesn't mean the information isn't there. This level of flexibility may not be your preference. But saying the guidance doesn't exist is untrue. It just doesn't try to implement board game levels of specificity to the rules. Thank goodness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top