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How much control do DMs need?
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<blockquote data-quote="loverdrive" data-source="post: 8993578" data-attributes="member: 7027139"><p>I'd say GM should be considered a player, just with an asymmetrical role, akin to the Thing in The Thing the boardgame or killer in Dead By Daylight. Their responsibility might be different, but their abilities should still be balanced. First and foremost, because it makes the process of GMing both easier and more thrilling -- if you can introduce as much dragons as you want</p><ul> <li data-xf-list-type="ul">A) You have to consider the "fun" amount of dragons, which is way too ephemeral</li> <li data-xf-list-type="ul">B) Each dragon you field isn't really a stake. You can just pull out a new one, so the thrill of doing your best with what you have is gone</li> </ul><p></p><p></p><p>I don't think so, it wasn't really my intention. What different meanings did you read in it?</p><p></p><p>I'm struggling with coming up with a more clear way to convey what I'm trying to say.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8993578, member: 7027139"] I'd say GM should be considered a player, just with an asymmetrical role, akin to the Thing in The Thing the boardgame or killer in Dead By Daylight. Their responsibility might be different, but their abilities should still be balanced. First and foremost, because it makes the process of GMing both easier and more thrilling -- if you can introduce as much dragons as you want [LIST] [*]A) You have to consider the "fun" amount of dragons, which is way too ephemeral [*]B) Each dragon you field isn't really a stake. You can just pull out a new one, so the thrill of doing your best with what you have is gone [/LIST] I don't think so, it wasn't really my intention. What different meanings did you read in it? I'm struggling with coming up with a more clear way to convey what I'm trying to say. [/QUOTE]
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How much control do DMs need?
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