Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 8993624" data-attributes="member: 7035894"><p>I considered this question, in both cases. So, I think it is mostly true, but there are degrees. My speculation is that D&D-style games have a weird combination of a ton of rules <em>and</em> a ton of ambiguity. So you've got lots to work with, in order to hack, and much of the art is in figuring out what ways to do so are best suited to your own taste and talent. And the game is almost unplayable <em>without</em> hacking. I don't think that is true of all RPGs. I can sit down and play <em>Fiasco</em> out of the box without changing a single rule.</p><p></p><p>As a counter-example, take my favourite RPG, <em>Dread.</em> You can hack <em>Dread</em>, and I do, but when the rules fit on the back of a napkin, there's only so much you can do (more than you would think, with a Jenga tower, but still). Whereas half of this entire forum is people discussing ways to hack D&D and related games, or expressing their personal approach to how to play it.</p><p></p><p>Edit: maybe another way of looking at it is: what does this game do <em>great</em>? <em>Dread</em> is great at building narrative tension, which is something that I greatly value. Is it accurate to say that D&D is great at getting players, especially the DM, to build? I feel like I am fumbling in the dark for what I actually want to express.</p><p></p><p>I write about music a lot, and one of my favourite reads is "The Number Ones", over on Stereogum. The writer, Tom Briehan, begins with the premise that it doesn't really matter whether he personally likes a song or not, the simple fact that it managed to make it to the top of the charts makes it worth discussing (though he explicitly does not rule out the popular audience being wrong, he avoids resting on this possibility as much as possible, with a few notable exceptions). I don't want to focus on what makes D&D good or not good, but on what makes it work for so many people.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8993624, member: 7035894"] I considered this question, in both cases. So, I think it is mostly true, but there are degrees. My speculation is that D&D-style games have a weird combination of a ton of rules [I]and[/I] a ton of ambiguity. So you've got lots to work with, in order to hack, and much of the art is in figuring out what ways to do so are best suited to your own taste and talent. And the game is almost unplayable [I]without[/I] hacking. I don't think that is true of all RPGs. I can sit down and play [I]Fiasco[/I] out of the box without changing a single rule. As a counter-example, take my favourite RPG, [I]Dread.[/I] You can hack [I]Dread[/I], and I do, but when the rules fit on the back of a napkin, there's only so much you can do (more than you would think, with a Jenga tower, but still). Whereas half of this entire forum is people discussing ways to hack D&D and related games, or expressing their personal approach to how to play it. Edit: maybe another way of looking at it is: what does this game do [I]great[/I]? [I]Dread[/I] is great at building narrative tension, which is something that I greatly value. Is it accurate to say that D&D is great at getting players, especially the DM, to build? I feel like I am fumbling in the dark for what I actually want to express. I write about music a lot, and one of my favourite reads is "The Number Ones", over on Stereogum. The writer, Tom Briehan, begins with the premise that it doesn't really matter whether he personally likes a song or not, the simple fact that it managed to make it to the top of the charts makes it worth discussing (though he explicitly does not rule out the popular audience being wrong, he avoids resting on this possibility as much as possible, with a few notable exceptions). I don't want to focus on what makes D&D good or not good, but on what makes it work for so many people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top