Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8993646" data-attributes="member: 6801845"><p>I agree. Part of the reason I like D&D is that, for lack of a better way of putting it, gets out of the way in order for us to generate the ongoing narrative. Part of that is while D&D is in no way a simulation of the real world, it does put the characters into an in-universe perspective with minimal meta-game knowledge by default. The more rules you add that are supposed to be enforced on the DM, the more the focus becomes on the meta-game for me. </p><p></p><p>We saw a bit of that meta-game in 4E with skill challenges with their forced structure. Nowadays I may use a skill challenge structure for my own tracking as a DM, but I'll describe the challenges, setbacks and successes to the players from a PC perspective. There is no announcement of "You need X successes before Y failures using skills A,B and C." I don't even really care for inspiration (and almost never seen it used in any games) because it has so little in-world justification.</p><p></p><p>I think a lot of that is accomplished by having a D&D style GM. Not only does it smooth over rules details in order to keep the action flowing, the players don't ever have to think of the game from the DM's perspective. Yes, the PCs are constrained by rules in a way that the DM is technically not, but that's just enforcing the in-character perspective. I couldn't effectively perform brain surgery any more than a barbarian can cast fireball. </p><p></p><p>On the other hand the DM is constrained by the social expectations of the group even if they are not constrained by the group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8993646, member: 6801845"] I agree. Part of the reason I like D&D is that, for lack of a better way of putting it, gets out of the way in order for us to generate the ongoing narrative. Part of that is while D&D is in no way a simulation of the real world, it does put the characters into an in-universe perspective with minimal meta-game knowledge by default. The more rules you add that are supposed to be enforced on the DM, the more the focus becomes on the meta-game for me. We saw a bit of that meta-game in 4E with skill challenges with their forced structure. Nowadays I may use a skill challenge structure for my own tracking as a DM, but I'll describe the challenges, setbacks and successes to the players from a PC perspective. There is no announcement of "You need X successes before Y failures using skills A,B and C." I don't even really care for inspiration (and almost never seen it used in any games) because it has so little in-world justification. I think a lot of that is accomplished by having a D&D style GM. Not only does it smooth over rules details in order to keep the action flowing, the players don't ever have to think of the game from the DM's perspective. Yes, the PCs are constrained by rules in a way that the DM is technically not, but that's just enforcing the in-character perspective. I couldn't effectively perform brain surgery any more than a barbarian can cast fireball. On the other hand the DM is constrained by the social expectations of the group even if they are not constrained by the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top