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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8993701" data-attributes="member: 6801845"><p>As I said, I wouldn't use a roll if the outcome is guaranteed there's no need to roll. So normally I just narrate it. </p><p></p><p>If it's a question on how many resources they might lose? I'd probably have everyone roll a check against a DC set by the threat level. So roll a D20, add proficiency and primary ability score against a DC 15. Hit the DC they lose nothing, roll less and they lose some HP based on how much below. Exceed the DC by 5 or more and they get some benefit. Most of the times it would be a bit more complex and I'd handle it like a skill challenge similar to what they discuss with the chase rules and handle it as a type of skill challenge. </p><p></p><p>The big difference from 4E skill challenges is that I'd allow them to come up with some win condition. Let's say they do something I never expected. They do some investigation and prep followed by casting <em>Seeming</em> and disguise themselves as the caterers for the BBEG's banquet. I don't want to put PC decisions into a box, I want them to think outside the box, tear the box apart and totally trash my plans because they did something clever. We can do that because we aren't limited to a prescribed structure.</p><p></p><p>Or take the example someone else gave of the party needed to get a message to someone important. Their PC grabbed the message and through a clever use of abilities bypassed the entire challenge. In my game it would have been a success - they achieved the goal in a way the author of the challenge hadn't anticipated. In my game, that would have worked because we aren't forcing ourselves into an artificial structure.</p><p></p><p>Having a structured way of handling everything too often gets in the way of the narrative logic for me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8993701, member: 6801845"] As I said, I wouldn't use a roll if the outcome is guaranteed there's no need to roll. So normally I just narrate it. If it's a question on how many resources they might lose? I'd probably have everyone roll a check against a DC set by the threat level. So roll a D20, add proficiency and primary ability score against a DC 15. Hit the DC they lose nothing, roll less and they lose some HP based on how much below. Exceed the DC by 5 or more and they get some benefit. Most of the times it would be a bit more complex and I'd handle it like a skill challenge similar to what they discuss with the chase rules and handle it as a type of skill challenge. The big difference from 4E skill challenges is that I'd allow them to come up with some win condition. Let's say they do something I never expected. They do some investigation and prep followed by casting [I]Seeming[/I] and disguise themselves as the caterers for the BBEG's banquet. I don't want to put PC decisions into a box, I want them to think outside the box, tear the box apart and totally trash my plans because they did something clever. We can do that because we aren't limited to a prescribed structure. Or take the example someone else gave of the party needed to get a message to someone important. Their PC grabbed the message and through a clever use of abilities bypassed the entire challenge. In my game it would have been a success - they achieved the goal in a way the author of the challenge hadn't anticipated. In my game, that would have worked because we aren't forcing ourselves into an artificial structure. Having a structured way of handling everything too often gets in the way of the narrative logic for me. [/QUOTE]
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