Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8993748" data-attributes="member: 82106"><p>I am not sure I understand why anyone needs to explain anything. However, I did make a comment that was relevant, though I'm in a few threads so maybe it wasn't here. Deeply coded in the human psyche is a group dynamic that manifests as handing all responsibility, and the corresponding authority, to a central figure. Trad D&D (and classic D&D for that matter) and other RPGs utilizing a similar structure, tap into that. Its obviously not the ONLY factor, but I think it is a factor. People find it very hard to break this habit (I state this as a professional, as a lot of my work has involved 'transforming' organizations that are stuck in, basically, this same rut).</p><p></p><p>Yeah, we'll have to disagree on that... A lot of stuff is popular that is just basically crap. I'm not saying D&D falls into that category, but I don't think popularity and quality are somehow inextricably linked. The subjectivity factor you mention is, however, going to make any judgments in this space rather hard to defend though.</p><p></p><p>But I would counter that I find most of the 'ambiguities' as you put it, or deficiencies as [USER=7027139]@loverdrive[/USER] might put it, are the things that are most likely to cause games to not work. I've run D&D games that have fizzled. I have not yet ever run a PbtA game that fizzled. I don't think the sample size is sufficient to say a lot, but standing those two sets of experiences side-by-side I can clearly see where one can outperform the other.</p><p></p><p>I hear this again and again, but where's the pudding? I mean, sure, people hack on 5e, but its very rare to see games that are actually much different, or differences that wouldn't be able to exist in games with other sorts of process of play approach. I'm utterly unconvinced by the argument that 5e is somehow 'more flexible' in any way than Dungeon World, for instance. Yes, there are games that each one is more suited for, but they can each cater to some range of different styles/genre/tone/etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8993748, member: 82106"] I am not sure I understand why anyone needs to explain anything. However, I did make a comment that was relevant, though I'm in a few threads so maybe it wasn't here. Deeply coded in the human psyche is a group dynamic that manifests as handing all responsibility, and the corresponding authority, to a central figure. Trad D&D (and classic D&D for that matter) and other RPGs utilizing a similar structure, tap into that. Its obviously not the ONLY factor, but I think it is a factor. People find it very hard to break this habit (I state this as a professional, as a lot of my work has involved 'transforming' organizations that are stuck in, basically, this same rut). Yeah, we'll have to disagree on that... A lot of stuff is popular that is just basically crap. I'm not saying D&D falls into that category, but I don't think popularity and quality are somehow inextricably linked. The subjectivity factor you mention is, however, going to make any judgments in this space rather hard to defend though. But I would counter that I find most of the 'ambiguities' as you put it, or deficiencies as [USER=7027139]@loverdrive[/USER] might put it, are the things that are most likely to cause games to not work. I've run D&D games that have fizzled. I have not yet ever run a PbtA game that fizzled. I don't think the sample size is sufficient to say a lot, but standing those two sets of experiences side-by-side I can clearly see where one can outperform the other. I hear this again and again, but where's the pudding? I mean, sure, people hack on 5e, but its very rare to see games that are actually much different, or differences that wouldn't be able to exist in games with other sorts of process of play approach. I'm utterly unconvinced by the argument that 5e is somehow 'more flexible' in any way than Dungeon World, for instance. Yes, there are games that each one is more suited for, but they can each cater to some range of different styles/genre/tone/etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top