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How much control do DMs need?
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<blockquote data-quote="loverdrive" data-source="post: 8993751" data-attributes="member: 7027139"><p>I'm not entirely sure what texture you are talking about, honestly.</p><p></p><p>Like... The game is about conflicts. It is peppered with religious imagery, grand cathedrals and crucifix-standins, but that's mostly because it's my style as an artist. I have a thing for grand cathedrals.</p><p></p><p>With the cyberpunk thing, it went like this: players have played a scene "Crisis of Faith" in a faux-european, Dark Souls-y setting, where they came up with the characters of the Warrior and the High Priest, and they enjoyed the way these characters bounced off each other. The scene concluded with the Warrior taking the side of the High Priest, despite the discovery that the Church is heretical.</p><p></p><p>In the next scene, one of the players, who is <em>really</em> into pink mohawks and chrome hips, asked "hey, what if we keep these characters, but place them in a different setting? The Warrior is like a street samurai, and the High Priest is a yakuza boss." and, well, it works. Because the setting is a set-dressing, and there's very little difference in internal struggle of a knight in shinning armour and a cyborg in shinning chrome.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8993751, member: 7027139"] I'm not entirely sure what texture you are talking about, honestly. Like... The game is about conflicts. It is peppered with religious imagery, grand cathedrals and crucifix-standins, but that's mostly because it's my style as an artist. I have a thing for grand cathedrals. With the cyberpunk thing, it went like this: players have played a scene "Crisis of Faith" in a faux-european, Dark Souls-y setting, where they came up with the characters of the Warrior and the High Priest, and they enjoyed the way these characters bounced off each other. The scene concluded with the Warrior taking the side of the High Priest, despite the discovery that the Church is heretical. In the next scene, one of the players, who is [I]really[/I] into pink mohawks and chrome hips, asked "hey, what if we keep these characters, but place them in a different setting? The Warrior is like a street samurai, and the High Priest is a yakuza boss." and, well, it works. Because the setting is a set-dressing, and there's very little difference in internal struggle of a knight in shinning armour and a cyborg in shinning chrome. [/QUOTE]
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