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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8993792" data-attributes="member: 82106"><p>I think what [USER=6801845]@Oofta[/USER] is trying to suggest is that Dungeon World isn't actually solving all the problems simply by having 2d6 "I jumped the chasm" but that there are some tests of the fiction that also occur. This is true, if the chasm is trivial, then it isn't a problem to be solved, wouldn't be introduced as part of the fiction (it might exist as color I suppose) and won't require any moves to overcome. If the chasm is a huge and uncrossable gulf then again no moves happen here, its no different than a wall, we know we can't (normally) walk through walls, so we don't declare actions to do so. However, I don't think this sort of observation carries a lot of weight, as it simply notes the existence of the most basic precondition for any sort of plot, action, and narrative to exist whatsoever. Its even more basic than RPGs! If we all sat down around a campfire to tell a story round-robin fashion we'd all have to live by the same basic rule, that fictional position has effect, else you have nothing at all!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8993792, member: 82106"] I think what [USER=6801845]@Oofta[/USER] is trying to suggest is that Dungeon World isn't actually solving all the problems simply by having 2d6 "I jumped the chasm" but that there are some tests of the fiction that also occur. This is true, if the chasm is trivial, then it isn't a problem to be solved, wouldn't be introduced as part of the fiction (it might exist as color I suppose) and won't require any moves to overcome. If the chasm is a huge and uncrossable gulf then again no moves happen here, its no different than a wall, we know we can't (normally) walk through walls, so we don't declare actions to do so. However, I don't think this sort of observation carries a lot of weight, as it simply notes the existence of the most basic precondition for any sort of plot, action, and narrative to exist whatsoever. Its even more basic than RPGs! If we all sat down around a campfire to tell a story round-robin fashion we'd all have to live by the same basic rule, that fictional position has effect, else you have nothing at all! [/QUOTE]
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