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How much control do DMs need?
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<blockquote data-quote="loverdrive" data-source="post: 8993823" data-attributes="member: 7027139"><p>Yeah, but not all choices and randomization is important.</p><p></p><p>Like, falling from a horse is actually quite dangerous (Genghis Khan didn't survive one, and I reckon he was a much better rider than any dnd character), but you won't ask players to roll animal handling when they're just riding from town to town. Because it's not important -- the possibility of Genghis Khan death doesn't add anything of interest.</p><p></p><p>You might accept the wide range of outcomes, but I'd say it's <em>you </em>being flexible, rather than D&D. D&D says that if characters fight, then it's combat rules with initiative, ain't no other way to handle it.</p><p></p><p>Not super important observation, a friend of mine just reminded me about a silly fight my character had in a B/X game, but other than narrative significance, there's also, uhm, gameplay one? Two high-level non-monk characters can't have a fistfight in D&D. Well, they can, but nobody wants to see two idiots pummel each other for 1+STR damage over and over again while both have 50+ HP, and there's no alternative faster way to do it.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8993823, member: 7027139"] Yeah, but not all choices and randomization is important. Like, falling from a horse is actually quite dangerous (Genghis Khan didn't survive one, and I reckon he was a much better rider than any dnd character), but you won't ask players to roll animal handling when they're just riding from town to town. Because it's not important -- the possibility of Genghis Khan death doesn't add anything of interest. You might accept the wide range of outcomes, but I'd say it's [I]you [/I]being flexible, rather than D&D. D&D says that if characters fight, then it's combat rules with initiative, ain't no other way to handle it. Not super important observation, a friend of mine just reminded me about a silly fight my character had in a B/X game, but other than narrative significance, there's also, uhm, gameplay one? Two high-level non-monk characters can't have a fistfight in D&D. Well, they can, but nobody wants to see two idiots pummel each other for 1+STR damage over and over again while both have 50+ HP, and there's no alternative faster way to do it. [/QUOTE]
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