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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8993864" data-attributes="member: 6801845"><p>I wasn't talking specifically about jumping the gap, in either case it's essentially the same mechanic except that there's a bigger range in D&D. </p><p></p><p>It was more a comment on how explicit you need to be on other moves, and that things have to be said in a certain way. For example the explicit nature of bonds and how you have to defy danger in the middle of combat when in D&D you'd just take an opportunity attack before you can hack and slash. Another example would be that you can't shortcut combat by saying "I got a 10 on my attack and do 5 damage" because not only did you not call it a hack and slash but you also haven't taken any fictional action. If you want that kind of descriptive narrative, that's fine, I'd rather just shortcut things so when I do add descriptive stuff it stands out. Another would be what I would consider downtime activities in D&D being defined as a special move with a specified result based on the number rolled. </p><p></p><p>But I think we're getting into the weeds here. I'm not saying DW is a bad game, just from my understanding of it there are aspects I don't care for.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8993864, member: 6801845"] I wasn't talking specifically about jumping the gap, in either case it's essentially the same mechanic except that there's a bigger range in D&D. It was more a comment on how explicit you need to be on other moves, and that things have to be said in a certain way. For example the explicit nature of bonds and how you have to defy danger in the middle of combat when in D&D you'd just take an opportunity attack before you can hack and slash. Another example would be that you can't shortcut combat by saying "I got a 10 on my attack and do 5 damage" because not only did you not call it a hack and slash but you also haven't taken any fictional action. If you want that kind of descriptive narrative, that's fine, I'd rather just shortcut things so when I do add descriptive stuff it stands out. Another would be what I would consider downtime activities in D&D being defined as a special move with a specified result based on the number rolled. But I think we're getting into the weeds here. I'm not saying DW is a bad game, just from my understanding of it there are aspects I don't care for. [/QUOTE]
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