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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8993990" data-attributes="member: 82106"><p>In my case I first played D&D with some other Boy Scouts, when I was 12. This was pretty early D&D, like I think we had the 'new' combat system and thieves, something like that. I wasn't able to even look at the books! I had played some wargames, though not the TT minis kind, so I had some idea of structured game rules ala Avalon Hill games and such. My sister and I promptly made up our own RPG rules, based on snatches of what I gleaned from D&D as well as stuff 12 year olds think of (like I remember there was a rule that you could kill a dragon with a single arrow, clear reference to Smaug, though how that would actually work is beyond me). </p><p></p><p>After a few months some other people started getting copies, and when I was able to buy a copy of Holmes Basic we just attached photocopies of parts of the other books to it so we could play higher level PCs. While Wikipedia states it was released in 1977, it had to have been really early in the year because we played it a LOT (it fell apart completely) before we moved. </p><p></p><p>Anyway, my experience with that Basic set was that the rules were not completely intelligible and even after having played with other people a bunch of times I still couldn't figure out some of the rules. That didn't stop us from being able to play though, we just made up our own rules for most stuff. I drew a map of Xanth and we used it as a 'setting'. The dungeon geomorphs got annotated into a dungeon, etc. (we didn't get any modules until much later). Somewhere along in there I did get handed a set of the original books though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8993990, member: 82106"] In my case I first played D&D with some other Boy Scouts, when I was 12. This was pretty early D&D, like I think we had the 'new' combat system and thieves, something like that. I wasn't able to even look at the books! I had played some wargames, though not the TT minis kind, so I had some idea of structured game rules ala Avalon Hill games and such. My sister and I promptly made up our own RPG rules, based on snatches of what I gleaned from D&D as well as stuff 12 year olds think of (like I remember there was a rule that you could kill a dragon with a single arrow, clear reference to Smaug, though how that would actually work is beyond me). After a few months some other people started getting copies, and when I was able to buy a copy of Holmes Basic we just attached photocopies of parts of the other books to it so we could play higher level PCs. While Wikipedia states it was released in 1977, it had to have been really early in the year because we played it a LOT (it fell apart completely) before we moved. Anyway, my experience with that Basic set was that the rules were not completely intelligible and even after having played with other people a bunch of times I still couldn't figure out some of the rules. That didn't stop us from being able to play though, we just made up our own rules for most stuff. I drew a map of Xanth and we used it as a 'setting'. The dungeon geomorphs got annotated into a dungeon, etc. (we didn't get any modules until much later). Somewhere along in there I did get handed a set of the original books though. [/QUOTE]
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