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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8994006" data-attributes="member: 82106"><p>And that is different from outside of an SC how? I mean, the player uses some sort of criteria in their head to decide what it is they are going to deploy in order to achieve some objective, right? Then they have to tie that resource/game element through the existing fictional position and justify it. This is not changed because 'skill challenge'.</p><p></p><p>I've never done organized play like that, so I have no comment on what was or was not allowed in LFR. However, if I was being told by someone that I, as a GM, wasn't following the rules and I said to a player "you win, that idea is just too good" there's a section in the DMG1 on SCs that says "you can do this", so my critics can go hang, basically. Frankly LFR sounded heinous to me...</p><p></p><p>I keep my D&D books, hehe. My wife has given up campaigning to rid us of them. lol. Anyway, the version of SCs in the RC from 2012 is both shorter and better than the other descriptions. The differences are subtle, but quite solid. I don't think you have to stick too hard to the 'rules' either, if you want to have 4 failures on a challenge, by gosh do it! I mean, you could always logic it back to legality by the original rules anyway (IE something removes an existing failure, whatever). Its definitely a less rigid framework than combat encounters. </p><p></p><p>And, I understand some people argue that something closer to BitD score handling (clocks and such) would be better, but I'm fond of my SCs and I think they can definitely work great 90% of the time (and heck, combats can get boring too once in a while).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8994006, member: 82106"] And that is different from outside of an SC how? I mean, the player uses some sort of criteria in their head to decide what it is they are going to deploy in order to achieve some objective, right? Then they have to tie that resource/game element through the existing fictional position and justify it. This is not changed because 'skill challenge'. I've never done organized play like that, so I have no comment on what was or was not allowed in LFR. However, if I was being told by someone that I, as a GM, wasn't following the rules and I said to a player "you win, that idea is just too good" there's a section in the DMG1 on SCs that says "you can do this", so my critics can go hang, basically. Frankly LFR sounded heinous to me... I keep my D&D books, hehe. My wife has given up campaigning to rid us of them. lol. Anyway, the version of SCs in the RC from 2012 is both shorter and better than the other descriptions. The differences are subtle, but quite solid. I don't think you have to stick too hard to the 'rules' either, if you want to have 4 failures on a challenge, by gosh do it! I mean, you could always logic it back to legality by the original rules anyway (IE something removes an existing failure, whatever). Its definitely a less rigid framework than combat encounters. And, I understand some people argue that something closer to BitD score handling (clocks and such) would be better, but I'm fond of my SCs and I think they can definitely work great 90% of the time (and heck, combats can get boring too once in a while). [/QUOTE]
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