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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8994009" data-attributes="member: 6801845"><p>If I'm describing a fictional environment, I may have a chasm in a tunnel. Maybe it's just set decoration setting the mood. Maybe it has some purpose other than being an obstacle such as monsters crawling out of it after the group passes. In either case crossing is not an issue. On the other hand perhaps there's a potential risk to crossing. Possibly it can't be crossed at all so the group has to find an alternate route. None of these options has anything to do with the game system.</p><p></p><p>D&D has greater fidelity on how to handle this if there is potential risk. Some PCs may be able to automatically cross, others have no chance of crossing by jumping, some might be able to jump across. If the barbarian runs a rope across that the wizard is trying to cross with then as a DM I'll ask for details on the setup. It will typically be an acrobatics check but perhaps we add the complication of having an additional rope tied around the wizard in case they fall. Maybe the wizard just says the heck with it and burns a resource to cast a spell to get across. This is all pretty straightforward ability checks and problem solving.</p><p></p><p>In DW jumping across the chasm was given in another post as an example of how the check being made is not a simple pass/fail. However there seems to be little to no correlation to the physical capabilities of the individuals. Assuming of course that characters in DW can, indeed, jump. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Neither approach is inherently better, I prefer D&D's handling of it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8994009, member: 6801845"] If I'm describing a fictional environment, I may have a chasm in a tunnel. Maybe it's just set decoration setting the mood. Maybe it has some purpose other than being an obstacle such as monsters crawling out of it after the group passes. In either case crossing is not an issue. On the other hand perhaps there's a potential risk to crossing. Possibly it can't be crossed at all so the group has to find an alternate route. None of these options has anything to do with the game system. D&D has greater fidelity on how to handle this if there is potential risk. Some PCs may be able to automatically cross, others have no chance of crossing by jumping, some might be able to jump across. If the barbarian runs a rope across that the wizard is trying to cross with then as a DM I'll ask for details on the setup. It will typically be an acrobatics check but perhaps we add the complication of having an additional rope tied around the wizard in case they fall. Maybe the wizard just says the heck with it and burns a resource to cast a spell to get across. This is all pretty straightforward ability checks and problem solving. In DW jumping across the chasm was given in another post as an example of how the check being made is not a simple pass/fail. However there seems to be little to no correlation to the physical capabilities of the individuals. Assuming of course that characters in DW can, indeed, jump. ;) Neither approach is inherently better, I prefer D&D's handling of it. [/QUOTE]
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