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How much control do DMs need?
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<blockquote data-quote="niklinna" data-source="post: 8994039" data-attributes="member: 71235"><p>All of this. I was just reviewing a post I made on another thread, to clarify that Blades in the Dark is not just about heists—it easily covers the whole gamut of things a group of rascals or adventurers (or both) might want to do in any given setting. But beyond this, the resolution mechanic necessarily involves exploring and unfolding the fictional situation in some detail, in the moment, via a <em>dialogue</em> between GM and player(s) to establish Position and Effect (very roughly analagous to situational modifiers in other games), but also <em>to know what's going on and what's at stake</em>, both in terms of mechanics (stress/harm/heat/faction status/XP) and story (outcome/complications/who reacts how). Thus, when you pick up those dice, there is genuine tension and excitement on multiple dimensions.</p><p></p><p>With most trad games on the other hand, and in my experience, the resolution is usually along the lines of "roll a Perception a check" with the barest sketch of the situation, and the die roll holds all of the tension and excitement of, "Do I get to continue through the (usually prewritten) story or not?"</p></blockquote><p></p>
[QUOTE="niklinna, post: 8994039, member: 71235"] All of this. I was just reviewing a post I made on another thread, to clarify that Blades in the Dark is not just about heists—it easily covers the whole gamut of things a group of rascals or adventurers (or both) might want to do in any given setting. But beyond this, the resolution mechanic necessarily involves exploring and unfolding the fictional situation in some detail, in the moment, via a [I]dialogue[/I] between GM and player(s) to establish Position and Effect (very roughly analagous to situational modifiers in other games), but also [I]to know what's going on and what's at stake[/I], both in terms of mechanics (stress/harm/heat/faction status/XP) and story (outcome/complications/who reacts how). Thus, when you pick up those dice, there is genuine tension and excitement on multiple dimensions. With most trad games on the other hand, and in my experience, the resolution is usually along the lines of "roll a Perception a check" with the barest sketch of the situation, and the die roll holds all of the tension and excitement of, "Do I get to continue through the (usually prewritten) story or not?" [/QUOTE]
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