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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8994062" data-attributes="member: 82106"><p>I think it is assumed that dangers will show up in all this ilk of games and that GMs introduce them. So, no issue with the chasm being introduced, no. In 5e the DCs are entirely up to the GM, yes. I presume they also decide what skill will be used, though I'm perfectly willing to cede that one, as its unlikely the players will let the GM get away with Streetwise... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think in a more general sense of overcoming obstacles the GM in 5e is entirely free to determine how many checks are required, and what kinds, but again may be constrained by a need to not be a dick about it. So probably the GM is stuck with 'Chasm: 20' wide' and thus jump/athletics, a single check, etc. </p><p></p><p>In contrast a chasm in DW is simply a danger, the PCs jumping across will DD+STR or possibly deploy some other move or resource. The DW version seems less arbitrary, as there isn't really a 'DC' in that game, BUT the GM is pretty free with consequences (within the same sort of stick to the principles kind of considerations). </p><p></p><p>I think this specific example is probably less illustrative than others might be though, its a pretty simple one.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8994062, member: 82106"] I think it is assumed that dangers will show up in all this ilk of games and that GMs introduce them. So, no issue with the chasm being introduced, no. In 5e the DCs are entirely up to the GM, yes. I presume they also decide what skill will be used, though I'm perfectly willing to cede that one, as its unlikely the players will let the GM get away with Streetwise... ;) I think in a more general sense of overcoming obstacles the GM in 5e is entirely free to determine how many checks are required, and what kinds, but again may be constrained by a need to not be a dick about it. So probably the GM is stuck with 'Chasm: 20' wide' and thus jump/athletics, a single check, etc. In contrast a chasm in DW is simply a danger, the PCs jumping across will DD+STR or possibly deploy some other move or resource. The DW version seems less arbitrary, as there isn't really a 'DC' in that game, BUT the GM is pretty free with consequences (within the same sort of stick to the principles kind of considerations). I think this specific example is probably less illustrative than others might be though, its a pretty simple one. [/QUOTE]
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