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General Tabletop Discussion
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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8994238" data-attributes="member: 71699"><p>Having followed the thread this far, I wondered what questions or problems have been identified in relation to this general enquiry? In relation to D&D (5e seems implied)</p><ul> <li data-xf-list-type="ul">Can authority over fiction be decentralised? For example decentralising narration in the sense defined in the basic pattern, or setting, situation, and NPCs.</li> <li data-xf-list-type="ul">Can authority over mechanics be decentralised? For example decentralising calling for checks.</li> </ul><p>In the last few pages I've been reading arguments around DM-curation (some like it, some don't) and mechanical flexibility (some like to have mechanics that are particular, some like a mechanic that can in theory apply to anything.) Is it felt that decentralisation is only workable with the dissolution of DM-curation (with which it might appear on surface to conflict) and the adoption of one mechanic that can apply to anything (for reasons)?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8994238, member: 71699"] Having followed the thread this far, I wondered what questions or problems have been identified in relation to this general enquiry? In relation to D&D (5e seems implied) [LIST] [*]Can authority over fiction be decentralised? For example decentralising narration in the sense defined in the basic pattern, or setting, situation, and NPCs. [*]Can authority over mechanics be decentralised? For example decentralising calling for checks. [/LIST] In the last few pages I've been reading arguments around DM-curation (some like it, some don't) and mechanical flexibility (some like to have mechanics that are particular, some like a mechanic that can in theory apply to anything.) Is it felt that decentralisation is only workable with the dissolution of DM-curation (with which it might appear on surface to conflict) and the adoption of one mechanic that can apply to anything (for reasons)? [/QUOTE]
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