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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8994242" data-attributes="member: 71699"><p>Setting aside the degree of success a given group might be having with D&D rules, it seems possible to discern two polar preferences (as I mention above)</p><ul> <li data-xf-list-type="ul">Some folk seem to like mechanics that are particular. They talk about the feel in play of the mechanic. I would say that necessarily, sets of particular mechanics will always be incomplete. Here and elsewhere I've read examples of exactly that. A case is given that the current set of particular mechanics does not cover (ignoring the specifics of the examples, I think anyone can agree with the possibility of such a case). I think it is exactly right to call a set of particular mechanics a toolbox.</li> <li data-xf-list-type="ul">Some folk like mechanics that are general. They talk about being able to include anything in their play and the mechanic will manage it. A general mechanic isn't a toolbox, it's a swiss army knife... all tools in one tool.</li> </ul><p>It seems relatively straightforward to build arguments around these differences, but I do not see how those arguments answer the OP. Can you say anything about that?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8994242, member: 71699"] Setting aside the degree of success a given group might be having with D&D rules, it seems possible to discern two polar preferences (as I mention above) [LIST] [*]Some folk seem to like mechanics that are particular. They talk about the feel in play of the mechanic. I would say that necessarily, sets of particular mechanics will always be incomplete. Here and elsewhere I've read examples of exactly that. A case is given that the current set of particular mechanics does not cover (ignoring the specifics of the examples, I think anyone can agree with the possibility of such a case). I think it is exactly right to call a set of particular mechanics a toolbox. [*]Some folk like mechanics that are general. They talk about being able to include anything in their play and the mechanic will manage it. A general mechanic isn't a toolbox, it's a swiss army knife... all tools in one tool. [/LIST] It seems relatively straightforward to build arguments around these differences, but I do not see how those arguments answer the OP. Can you say anything about that? [/QUOTE]
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