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How much control do DMs need?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8994297" data-attributes="member: 6790260"><p>There's still an objective fictional reality that matters.</p><p></p><p>It's just that that reality is one we determine (in part) together, over time. The DW rules, for example, explicitly tell the GM to "exploit your prep" with the following text (emphasis in original): "In all of these things, <strong>exploit your prep</strong>. At times you’ll know something the players don’t yet know. You can use that knowledge to help you make moves. Maybe the wizard tries to cast a spell and draws unwanted attention. They don’t know that the attention that just fell on them was the ominous gaze of a demon waiting two levels below, but you do."</p><p></p><p>You cannot have the above if there isn't a fictional reality to make use of. But, <em>unlike</em> D&D, more than one person can join in the process of expanding that fictional reality.</p><p></p><p>I knew who the real murderer was when the PCs attended a masquerade ball turned murder mystery--that was part of the prep. Whether they could <em>catch</em> the murderer...that was the challenge. They asked questions I expected and questions I didn't, and we wound our way through the story to the end, where they did succeed in correctly identifying the real murderer, and in so doing preventing a major diplomatic incident, earning both themselves and their patron (the Sultana of their home city) useful allies.</p><p></p><p>You must "draw maps, leave blanks." But that means you DO draw maps--which means the maps must point to somewhere that (fictionally) "really" exists. But you also leave blanks. <em>You</em>, the GM, don't know <em>absolutely everything</em> that exists within the objective fictional reality. Sometimes, you'll fill in a blank as part of your prep. Other times, you'll fill it in when you "ask questions and use the answers," or when you "think offscreen, too," or when you "make a move that follows" (though you "never speak the name of your move"--GM moves are pretty functional things, so calling out their names would be rather disengaging.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8994297, member: 6790260"] There's still an objective fictional reality that matters. It's just that that reality is one we determine (in part) together, over time. The DW rules, for example, explicitly tell the GM to "exploit your prep" with the following text (emphasis in original): "In all of these things, [B]exploit your prep[/B]. At times you’ll know something the players don’t yet know. You can use that knowledge to help you make moves. Maybe the wizard tries to cast a spell and draws unwanted attention. They don’t know that the attention that just fell on them was the ominous gaze of a demon waiting two levels below, but you do." You cannot have the above if there isn't a fictional reality to make use of. But, [I]unlike[/I] D&D, more than one person can join in the process of expanding that fictional reality. I knew who the real murderer was when the PCs attended a masquerade ball turned murder mystery--that was part of the prep. Whether they could [I]catch[/I] the murderer...that was the challenge. They asked questions I expected and questions I didn't, and we wound our way through the story to the end, where they did succeed in correctly identifying the real murderer, and in so doing preventing a major diplomatic incident, earning both themselves and their patron (the Sultana of their home city) useful allies. You must "draw maps, leave blanks." But that means you DO draw maps--which means the maps must point to somewhere that (fictionally) "really" exists. But you also leave blanks. [I]You[/I], the GM, don't know [I]absolutely everything[/I] that exists within the objective fictional reality. Sometimes, you'll fill in a blank as part of your prep. Other times, you'll fill it in when you "ask questions and use the answers," or when you "think offscreen, too," or when you "make a move that follows" (though you "never speak the name of your move"--GM moves are pretty functional things, so calling out their names would be rather disengaging.) [/QUOTE]
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